This burlap upholstery texture, identified as Fabrics 0086, features a thick and coarse woven cloth primarily composed of natural organic fibers, typically jute or hemp. The material's base substrate consists of tightly interlaced plant fibers that create a rough and porous surface, ideal for applications such as sacks, seat coverings, and sofa upholstery. The weave pattern exhibits distinct grain orientation with noticeable fiber bundling, contributing to its tactile ruggedness and durability. Its surface finish retains a natural matte appearance without polish, emphasizing the raw, untreated character common in rustic or industrial-themed interiors.
In physically based rendering (PBR) workflows, this burlap texture is meticulously crafted to reflect its material properties across multiple texture maps. The BaseColor (Albedo) channel captures the warm, earthy tones of untreated fibers with subtle color variations and natural imperfections. The Normal map enhances the fabric’s coarse weave and fiber relief, providing realistic depth and shadowing. Roughness values are high and non-uniform, simulating the uneven, slightly abrasive surface typical of burlap, while the Metallic channel remains near zero, reflecting its organic, non-metallic nature. Ambient Occlusion accentuates fiber intersections and weave cavities, adding dimension and realism, and the Height/Displacement map enables fine surface contouring for enhanced parallax effects in 3D applications.
This texture is available at up to 8K resolution, ensuring exceptional detail and clarity for close-up renders and high-fidelity visualizations. It is fully optimized and ready for use in major 3D engines such as Blender, Unreal Engine, and Unity, supporting realistic material workflows and seamless integration into various projects. For best results, it is recommended to adjust the UV scale to maintain the natural fiber scale appropriate to your model and to fine-tune roughness values to balance between subtle fabric sheen and coarse tactile feel, depending on lighting conditions and scene requirements.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.
Can I use it in Blender, Unreal Engine and Unity?
Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.
Is commercial use allowed?
Commercial-use permission is not verified for this record. Confirm the original source and license before production use.