Archviz Cloth Clothes Fabric Fishnet Lace Socks — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Cloth Clothes Fabric Fishnet Lace Socks — Seamless PBR Texture

IDarchviz-cloth-clothes-fabric-fishnet-lace-socks
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Cloth Clothes Fabric Fishnet Lace Socks seamless PBR texture is meticulously designed to capture the intricate material composition of delicate fishnet lace hosiery ideal for realistic architectural visualization projects. The base substrate replicates an organic polymer fiber mesh intricately woven to form the classic fishnet pattern typical of lace socks and stockings. Fine synthetic fibers are interlaced with subtle elastic binders providing essential stretch and durability while ornate lace motifs add refined decorative detail. The surface finish exhibits a softly matte appearance with slight translucency reflecting the semi-sheer quality common in lace underwear and hosiery fabrics. Embedded pigments within the fibers ensure a consistent natural color response across the fabric avoiding discoloration or fading thus enhancing the authentic textile structure and organic feel essential for high-quality archviz renderings.

Each PBR channel is carefully crafted to represent these physical characteristics: the BaseColor (Albedo) map showcases subtle off-white to light beige tones that emulate delicate lace fabric hues with precise color fidelity ensuring realistic visualization in cloth and clothes projects. The Normal map captures the fine fishnet mesh pattern and raised lace edges adding intricate surface detail and dimensionality without relying on heavy displacement. The Roughness map controls the soft matte finish typical of cotton-polymer blends minimizing unwanted gloss while highlighting the fabric’s fine fiber texture. The Metallic channel remains at zero consistent with non-metallic textile materials whereas the Ambient Occlusion map enhances shadowing within the tight-knit lace pattern emphasizing depth and complexity. Finally the Height/Displacement map simulates gentle surface undulations that reflect subtle thickness variations and the weave structure of lace socks and stockings contributing to a convincing tactile impression.

Rendered up to 8K resolution this texture is optimized for seamless use in Blender Unreal Engine Unity and other advanced visualization and game rendering workflows. Its seamless nature supports flexible UV scaling without visible repetition making it perfect for detailed archviz scenes involving clothing fabric fishnet lace socks stockings or underwear. For optimal results adjusting the roughness parameter can fine-tune the fabric’s softness to match varying lighting conditions while subtle parallax mapping enhances the delicate surface relief of lace during close-up shots. This carefully calibrated material ensures consistent color space and gamma integration across diverse projects delivering a natural and believable fabric surface suitable for both real-time and offline rendering pipelines.

Expertly crafted to meet the demands of professional archviz and visualization workflows this PBR texture set includes all essential channels needed to realistically portray cloth clothes fabric fishnet lace socks stockings and underwear materials. Its balanced combination of organic textile structure physical accuracy and practical usability provides a valuable resource for creating detailed high-fidelity fabric surfaces that elevate the realism and quality of architectural visualizations game assets and offline renderings alike.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.