Seamless Brown Leather 20 by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Brown Leather 20 by Share Textures – PBR 3D Texture (8K ready)

IDbrown-leather-20-by-share-textures-pbr-seamless-8k
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Seamless Brown Leather 20 texture by Share Textures authentically captures the intricate characteristics of natural leather a material predominantly composed of tanned animal hide. This organic substrate features a complex interplay of collagen fibers and finely oriented grain which together shape its distinctive tactile and visual qualities. The texture reveals subtle variations in fiber direction and natural porosity reflecting the high-quality craftsmanship of well-prepared leather. Its rich brown color derives from carefully applied natural dyes and pigments that penetrate the hide creating depth and warmth in the base tone. The surface finish presents a soft matte sheen with delicate highlights replicating the polished yet non-reflective appearance typical of leather treated with natural oils and tanning agents. Slightly worn nuances and fine imperfections enhance the realism offering a material that conveys both durability and subtle organic texture.

Designed for physically based rendering workflows this texture pack includes multiple optimized channels that represent the material properties essential for realistic shading and lighting. The Base Color (Albedo) map portrays the warm brown hues and pigment variations inherent to natural leather. The Normal map encodes the fine grain and fiber structure imparting tactile detail and subtle surface relief that heighten depth perception. The Roughness channel governs the diffuse reflection emphasizing leather’s characteristic soft highlights rather than glossy shine. Ambient Occlusion highlights shadowed areas in crevices and folds enhancing dimensionality and worn effects. The Height or Displacement map captures subtle undulations and grain variations perfect for parallax or tessellation effects in engines like Unreal Engine and Unity. The Metallic channel remains at zero reflecting leather’s organic non-metallic nature and ensuring accurate light interaction throughout the rendering pipeline.

With resolutions up to 8K this seamless texture is fully optimized for consistent tiling and smooth integration across popular rendering engines including Blender Unreal Engine and Unity. It works seamlessly with Blender’s Principled BSDF shader by feeding its Base Color Normal Roughness and Ambient Occlusion maps while in Unreal Engine and Unity’s URP and HDRP pipelines the texture channels connect directly to Lit shader inputs for precise material response. For best results maintaining consistent texel density on UV maps is recommended to ensure uniform detail across surfaces. Additionally adjusting roughness values can help tailor the softness of highlights and combining the Normal map with Height or Parallax Occlusion techniques can further enhance the perception of surface depth on large or close-up leather surfaces.

Licensed under public domain this high-quality realistic brown leather texture is free for personal and commercial use without restrictions. Its detailed material composition and carefully calibrated PBR channels make it an invaluable resource for artists and developers aiming to achieve natural consistent shading and rich organic detail in their projects. Whether applied in architectural visualizations game asset creation or immersive VR environments this texture delivers an authentic leather surface at 8K resolution perfectly suited for modern physically based rendering workflows and engines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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