Napped Woolly Fabric — Fleece Plush Soft Shaggy Textile Napped — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Napped Woolly Fabric — Fleece Plush Soft Shaggy Textile Napped — PBR seamless 3D texture

IDcurly-teddy-checkered-fluffy-teal-blanket-fleece-plush-soft
Fabric
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless PBR texture represents a napped woolly fabric with a plush fleece-like surface ideal for creating soft fluffy and fuzzy textile appearances. The base substrate mimics organic wool fibers densely packed and interwoven producing a shaggy tactile quality that resembles a cozy blanket or curly teddy checkered pattern. The fabric’s surface finish is matte with subtle sheen variations reflecting its soft plush nature. Colorants emulate natural wool dyes with a balanced teal hue enhanced by the physically based rendering properties that accurately simulate fiber translucency and depth. The porous structure and fiber orientation are expressed through the height and normal maps giving a realistic tactile relief and fabric pile height that enhances the perception of softness and volume in 3D environments.

The included PBR maps—albedo normal roughness metallic ambient occlusion and height—work together to produce a highly realistic material response across modern pipelines. The albedo channel captures the rich teal color with subtle tonal variations typical for woolly textiles while the normal map defines the intricate fiber directions and fluffy surface irregularities. Roughness is finely calibrated to convey the soft matte finish without glossiness reflecting light diffusely to emphasize the plush fleece texture. Metallic values remain minimal appropriate for organic fabric materials and ambient occlusion adds depth to fiber intersections and napped folds. The height map provides parallax and displacement cues that enhance the tactile feel of the shaggy fuzzy surface making it ideal for close-up renders in Blender Unreal Engine and Unity.

Provided in 4K resolution with an optional 8K upgrade this tileable 3D texture ensures detailed fidelity and performance balance suitable for both real-time game engines and offline renderers. Its physically based design supports the metal-rough workflow enabling consistent shading and lighting calibration across different digital content creation tools. For optimal results it is recommended to adjust the UV scale to match the desired fabric weave size and fine-tune roughness values slightly higher to preserve the soft matte appearance of fleece or plush surfaces. This texture delivers reliable high-quality visual output without manual tweaking making it a practical choice for adding authentic woolly fabric or fur elements to any 3D project.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.