This high-quality seamless PBR texture showcases the distinctive roughness and fibrous structure of burlap and hessian fabric, materials traditionally woven from natural jute fibers. The base substrate is an organic textile characterized by densely interlaced long, coarse fibers, which create a tactile surface with visible grain orientation and moderate porosity. The fibers are bonded through the weaving process itself, without additional binders or adhesives, resulting in a sturdy yet breathable material commonly used for bags, sacks, and upholstery. The color palette reflects natural earthy tones with subtle variations caused by uneven dye absorption and weathering, giving the fabric an authentically rugged appearance.
In the PBR texture maps, the BaseColor/Albedo channel captures the warm beige and brown hues along with the subtle color shifts from natural pigments and light exposure. The Normal map emphasizes the pronounced weave pattern and fiber undulations, enhancing the three-dimensional feel of the textile surface. Roughness is high and uneven, reflecting the coarse, matte surface of the burlap fibers, while the Metallic channel remains near zero, accurately representing the non-metallic, organic nature of the fabric. Ambient Occlusion subtly enhances the depth in fiber intersections and weave recesses, and the Height/Displacement map conveys the raised, interlaced texture, ideal for detailed parallax effects or displacement in real-time applications.
This texture is provided in up to 8K resolution, ensuring exceptional detail and crispness suitable for close-up renders and high-fidelity visualizations. It is fully optimized and ready for seamless integration into Blender, Unreal Engine, and Unity workflows, offering realistic material representation for game assets, architectural visualizations, and product design. For practical usage, adjusting the UV scale to match the expected fabric density and fine-tuning the roughness parameter can help achieve the ideal balance between visual accuracy and performance, especially when simulating worn or weathered burlap surfaces.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.