The synthetic wool texture seamless high resolution up to 8k is an expertly crafted fabric texture designed to emulate the intricate composition of synthetic wool materials. This texture captures the fine polymer fibers arranged in a dense, interlocking pattern that mimics the tactile softness and subtle fuzziness characteristic of synthetic wool. The base substrate is composed primarily of synthetic polymer fibers, which are tightly bound to create a uniform, non-porous yet slightly fibrous surface. The texture’s surface finish reflects a matte appearance with minimal sheen, achieved through micro-scale fiber orientation and the interplay of synthetic binders that reduce glossiness while preserving a natural look. Coloration is achieved via subtle pigment dyes integrated into the fiber structure, producing a consistent, muted tone that enhances realism across the BaseColor/Albedo channel without overpowering the material’s natural nuances.
In physically based rendering (PBR) workflows, this tileable synthetic wool texture seamless high resolution up to 8k excels by delivering detailed and coherent maps across all channels. The Normal map intricately conveys the fiber grain orientation and surface irregularities, providing convincing depth and tactile variation without excessive sharpness. The Roughness channel reflects the semi-matte surface finish, balancing light scattering to simulate the soft, diffuse reflection typical of synthetic wool fabric. The texture’s Metallic channel remains null, consistent with the non-metallic nature of the material. Ambient Occlusion subtly enhances fiber intersections and micro-crevices, adding depth to large UV islands without compromising clarity. Height or Displacement maps capture subtle fiber pile variations, enhancing realism in cinematic renders or real-time scenes when paired with parallax or tessellation techniques.
This synthetic wool texture seamless high resolution up to 8k is optimized for compatibility with modern 3D pipelines, including Blender, Unreal Engine, and Unity, facilitating minimal setup and seamless integration. Its tileable nature ensures smooth repetition across large surfaces, ideal for level dressing, material studies, and fabric applications. For best results, it is recommended to slightly reduce roughness values when simulating polished synthetic wool surfaces or increase height map intensity to introduce enhanced surface breakup without oversharpening details. Adjusting UV scale to match the natural fiber size will further elevate the tactile authenticity of your material, making this texture an invaluable asset for both real-time and offline rendering workflows.
The seamless synthetic wool texture offers a high resolution up to 8k, providing realistic fabric textures with detailed synthetic wool texture and an accurate 3D preview for enhanced PBR material visualization.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
