Seamless 3d texture pbr 8k hot embers with fire embers glow and smoke puff free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k hot embers with fire embers glow and smoke puff

IDseamless-3d-texture-pbr-8k-hot-embers-with-fire-embers-glow-and-smoke-puff
Fire
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture in stunning 8K resolution captures the intricate surface of hot embers with a high level of photorealism perfect for enhancing fire and smoldering effects in 3D scenes. The base substrate resembles organic charred wood fragments and mineral-rich cinders combining a porous brittle structure with subtle ash residues that create natural micro-variations across the surface. The embers’ thermal glow is achieved through carefully balanced colorants and oxide layers that simulate the intense red-orange heat radiating from deep within the cinder matrix. The texture’s surface finish is matte with a faintly ashy roughness emphasizing the tactile feel of cooling embers while maintaining a dynamic fire embers glow that intensifies at hotspots. Delicate fire smoke puffs and a slight foggy haze rise subtly above the embers adding atmospheric depth and realism to the overall composition.

From a PBR materials standpoint the BaseColor/Albedo channel presents a rich palette ranging from glowing orange to muted blackened charcoal reflecting the natural colorants and thermal gradients of burning embers. The Normal map enhances the rough cracked surface morphology with fine grain orientation and porous cavities typical of organic and mineral composites. Roughness is finely tuned to represent the ashy irregular surface—neither fully polished nor overly matte—allowing highlights to respond realistically to lighting. The Metallic channel remains near zero as embers are non-metallic in nature while Ambient Occlusion accentuates the depth within cracks and crevices. Height or Displacement maps provide subtle depth cues for the raised embers and recessed ash layers supporting convincing parallax effects in real-time engines.

Designed for seamless tiling this texture integrates perfectly into workflows for Blender Unreal Engine and Unity offering flexibility for close-up renders or large-scale backgrounds needing detailed embers and smoke visuals. For optimal use adjusting the UV scale to emphasize the fine micro-variations in ember intensity can dramatically enhance realism. Additionally fine-tuning roughness values allows the fire embers glow to balance between a smoldering matte finish and vibrant heat shimmer depending on the scene’s lighting conditions. This PBR 8K hot embers texture is ideal for artists and developers seeking authentic and immersive fire effects with smoke puffs that naturally rise above glowing embers in their 3D compositions.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.