This seamless 3D texture in ultra-high 8K resolution presents a photorealistic PBR surface that masterfully captures the intense interplay of fiery flames and glowing coals. The base substrate evokes a natural mineral and organic composition resembling smoldering embers embedded within a bed of incandescent coal fragments. These elements are visually bound by subtle layers of ash and charred residue, which act as natural binders, creating a cohesive yet rugged surface. Fine grains and irregular porous structures reflect the uneven combustion process, while the surface finish combines rough, cracked textures with occasional molten glossy patches where heat concentrates. Warm colorants such as deep reds, oranges, and blackened char pigments interact with oxide layers to simulate the incandescent glow and fiery tongues licking above the coals, delivering a vivid and dynamic visual experience.
In PBR channels, this texture showcases a finely balanced material composition: the BaseColor/Albedo channel reveals the rich palette of glowing coals and flame hues with natural color variation and subtle soot overlays. The Normal map enhances the tactile depth of cracked coal and flame flicker details, emphasizing surface irregularities and curvature. Roughness values vary across the texture, with highly reflective, almost glassy flame tips contrasting against matte, porous charcoal areas, while the Metallic channel remains low to non-metallic, consistent with organic and mineral surfaces. Ambient Occlusion subtly darkens crevices and gaps between embers, adding realism by simulating shadowed depth. Height/Displacement maps provide realistic surface contours that accentuate the uneven, blistered nature of the fire-affected substrate, ideal for parallax effects in close-up renders.
This 8K PBR texture is fully optimized and ready for integration with Blender, Unreal Engine, and Unity, ensuring seamless application without visible tiling or repetition patterns. It is perfect for projects requiring authentic, high-fidelity fiery flame surfaces, whether for cinematic close-ups or expansive environmental shots. For best results, it is recommended to adjust the UV scale to maintain natural flame proportions and to fine-tune the roughness channel to balance between glowing embers’ reflectivity and the matte charred surfaces. Utilizing the height map with parallax occlusion mapping can further enhance depth perception, making the blazing fire visuals more immersive and lifelike.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
