This high-quality seamless 3D texture showcases the intricate flaming edges of a dynamic burning surface, rendered at an impressive 8K resolution using physically based rendering (PBR) techniques. The base substrate resembles a charred, organic material, such as scorched wood or weathered polymer composites, featuring subtle grain orientation and natural porosity that enhances realism. Fine mineral ash and carbonized fibers are visible along the edges, where delicate fire flicker and crackle effects manifest as vivid, radiant sparks and glowing embers. The surface finish mimics a slightly roughened, oxidized layer formed by heat exposure, with colorants ranging from deep blacks and grays in the charred zones to intense oranges and yellows near the flame tips, capturing the natural progression of combustion and radiant heat emission.
In the PBR channels, this texture excels in delivering photorealistic detail: the BaseColor (Albedo) map captures the nuanced color shifts from unburned to flaming areas with neutral lighting suitable for any scene. The Normal map emphasizes the micro-variations in surface depth, such as cracked edges and subtle warping from heat distortion. Roughness values vary realistically, with smoother, glowing ember regions contrasting against rough, ash-covered sections, while the Metallic channel remains minimal, reflecting the organic, non-metallic nature of the material. Ambient Occlusion enhances shadowing in crevices and charred fissures, and the Height/Displacement map provides depth cues for more immersive parallax and geometry effects, perfect for close-up viewing and dynamic lighting scenarios.
Designed with seamless tileability in mind, this texture is ideal for digital projects requiring realistic flame edges and flickering fire animations, especially in game engines and 3D software. It is fully Unreal Engine, Blender, and Unity ready, ensuring easy integration into diverse workflows. For optimal results, it is recommended to adjust the UV scale to maintain natural fire scale and to fine-tune roughness settings to balance between glossy ember highlights and matte charred surfaces. This helps achieve a convincing interplay of light and shadow that enhances the dynamic feel of burning materials while preserving the natural micro-variations that make fire effects visually compelling.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
