Seamless 3d texture pbr 8k fire sparks and fire spark dust on charred wood free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k fire sparks and fire spark dust on charred wood

Texture Info

IDseamless-3d-texture-pbr-8k-fire-sparks-and-fire-spark-dust-on-charred-wood
CategoryFire
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture in 8K resolution captures the intricate details of fire sparks and fine fire spark dust scattered across a charred wood surface. The base substrate is natural wood, transformed through intense burning which creates a porous, cracked bark layered with dark soot and ash residues. The charred wood exhibits a rough, weathered finish with micro-cracks and fissures that emphasize the natural grain orientation disrupted by fire damage. This organic composition is further enriched by sporadic glowing embers and subtle smoke wisps that add a dynamic firelight reflection, enhancing the overall fiery ambiance. The texture’s high level of detail preserves the authenticity of burnt wood surfaces, making it ideal for photorealistic 3D visualizations.

In terms of PBR channels, the BaseColor/Albedo map reveals the rich dark browns and blackened char tones contrasted by bright orange sparks and dust particles. The Normal map accurately conveys the depth of the crackled bark and the uneven surface topography of the burnt wood, while the Roughness channel highlights the mix of matte soot-covered areas and the smoother, glowing ember spots. The Metallic channel is minimal to none, reflecting the organic nature of the surface, while Ambient Occlusion emphasizes the shadows within the cracks and crevices. The Height/Displacement map further accentuates the rugged texture and layered char, allowing for realistic parallax effects when applied in modern rendering engines.

This 8K fire sparks on charred wood texture is fully seamless, ensuring it tiles naturally without visible seams or repetition artifacts, and features subtle micro-variation to maintain realism across large surfaces. It is Blender, Unreal Engine, and Unity ready, offering flexible integration for diverse projects requiring detailed fire effects on burnt wood materials. For optimal results, adjusting the UV scale to closely match the natural grain size and tuning the roughness to emphasize the contrast between the dry charred bark and glowing embers is recommended. This approach will enhance visual fidelity and realism in any 3D scene or real-time environment.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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