Seamless 3d texture pbr 8k fire twisted smoke mesh with fire smoke fractal veins free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k fire twisted smoke mesh with fire smoke fractal veins

Texture Info

IDseamless-3d-texture-pbr-8k-fire-twisted-smoke-mesh-with-fire-smoke-fractal-veins
CategoryFire
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture in stunning 8K resolution showcases an intricately designed fire smoke mesh, capturing the natural complexity of twisted fire smoke fractal veins and curling smoke trails. The base substrate of this PBR material mimics a dynamic organic blend, where smoky haze and subtle fire hues intermingle with fractal veins resembling fine mineral deposits or delicate fibers. The surface finish conveys a slightly polished yet diffused look, reflecting the semi-translucent and layered nature of smoke interwoven with flickering firelight. Colorants within the texture simulate natural gradients of warm amber, deep charcoal, and smoky gray, achieved through layered oxide-like pigmentations that enhance the realism across the BaseColor/Albedo channel, providing vivid and natural fire smoke patterns without visible repetition or seams.

In the PBR workflow, the Normal map captures the intricate mesh of twisting smoke curls and fractal veins, adding depth and dimensionality to the surface. Roughness values vary subtly to simulate the interaction between the soft smoke plumes and the more concentrated fire smoke veins, creating a balance between matte and slightly reflective areas. The Metallic channel remains minimal or null, reflecting the organic non-metallic nature of smoke and fire elements, while Ambient Occlusion enhances the shadowing within folds and curls of the smoke mesh, emphasizing the intricate overlapping patterns. Height and Displacement maps are carefully crafted to add realistic surface variation, making the fractal veins and twisted smoke appear tangible and volumetric within 3D environments.

This fire smoke mesh fractal 3D texture is optimized and ready for seamless integration in Blender, Unreal Engine, and Unity projects, ensuring high fidelity in fire and smoke effects for detailed 3D scenes. Its seamless nature guarantees no visible edges or tiling artifacts even when scaled extensively. For best results, it is recommended to adjust the UV scale moderately to preserve the natural flow of smoke patterns and to fine-tune the roughness values according to the lighting conditions, enhancing the subtle smoky haze ambiance without overpowering the fire highlights. This advanced PBR texture is ideal for artists and developers seeking a realistic, natural, and highly detailed fire smoke fractal surface that elevates visual storytelling in any digital environment.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.