Archviz Bark Organic Pine Substance Designer Tree — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Bark Organic Pine Substance Designer Tree — Seamless PBR Texture

IDarchviz-bark-organic-pine-substance-designer-tree-x2
Foliage
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Bark Organic Pine Substance Designer Tree seamless PBR texture is meticulously crafted to authentically replicate the intricate and natural complexity found in organic pine bark surfaces. The base material simulates a sophisticated combination of fibrous wood layers intertwined with vegetable matter enhanced by natural binders that mimic resinous substances embedded within the bark’s structure. Fine grain orientation is clearly visible throughout showcasing natural growth rings and subtle fissures that contribute to a highly realistic and porous pine bark appearance. Weathering effects including gentle cracking and surface roughening have been carefully integrated to reflect prolonged exposure to environmental conditions. The color palette features a rich spectrum of warm browns and muted grays achieved through layered pigment maps that add depth and nuanced variation faithfully capturing the natural tonal range of pine bark.

Optimized for physically based rendering workflows this texture set includes all essential PBR channels to ensure high fidelity and realism. The high-resolution BaseColor/Albedo map preserves the subtle color transitions and organic hues of the bark’s surface while the Normal map expertly captures detailed grain orientation and micro surface irregularities. The Roughness map accurately represents the bark’s semi-rough finish balancing matte areas with slightly polished patches that simulate resinous deposits. The Metallic map remains neutral reflecting the purely organic and non-metallic nature of the material. Ambient Occlusion enhances shadowing within crevices and fissures adding realistic depth while the Height/Displacement map provides pronounced surface relief for enhanced parallax and depth perception across real-time engines and offline renderers. All maps are seamlessly tileable and available up to an impressive 8K resolution ensuring crisp detail on large surfaces without visible repetition or loss of quality.

This texture is fully calibrated for compatibility with leading platforms such as Blender Unreal Engine and Unity supporting consistent color space and gamma settings to fit seamlessly into your project’s rendering pipeline. When applying this pine bark material in architectural visualization or interactive environments a practical tip is to carefully adjust the UV scale to maintain natural grain proportions and prevent texture stretching. Additionally fine-tuning the roughness parameter can help balance weathered matte areas with polished resinous highlights enhancing realism under varied lighting conditions. This expertly designed organic pine bark texture provides a versatile and physically accurate solution to enhance tree and wood surfaces with rich natural detail depth and authentic visual complexity.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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