Shiny Autumn Leaves Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Shiny Autumn Leaves Texture Seamless

Texture Info

IDshiny-autumn-leaves-texture-seamless
CategoryFoliage
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This shiny autumn leaves texture seamless high resolution up to 8ktexture captures the intricate organic composition of fallen foliage, rendered with exceptional clarity and realism. The base substrate is an organic polymer-like matrix that emulates the natural cellulose structure of leaves, combined with subtle fibrous veins and delicate grain orientation reflecting the random yet harmonious layout of leaf veins. The texture’s surface finish mimics a lightly polished, dewy coating that enhances the shiny autumnal highlights, while natural pigments and oxide layers simulate the warm reds, oranges, and yellows characteristic of autumn foliage. This interplay of pigments and surface weathering contributes to a rich BaseColor/Albedo channel filled with warm tones and subtle variegation. The Normal and Height maps reveal fine vein details and gentle leaf curvature, adding depth and tactile realism. The Roughness map balances smooth glossy patches where light reflects off dew or waxy surfaces against rougher matte areas of dried leaf tissue, allowing nuanced light interaction. Ambient Occlusion enhances shadowing in crevices and overlaps, creating dimensionality without harsh contrast. The Metallic channel is minimal, consistent with organic matter’s non-metallic nature, reinforcing a natural look.

Designed as a tileable shiny autumn leaves texture seamless high resolution up to 8k, this asset scales elegantly across large surfaces without visible seams or repetitive artifacts, making it ideal for high-detail foliage textures in real-time scenes, cinematic renders, and level dressing. Its high resolution up to 8k ensures crisp detail even on expansive terrain or close-up views. The texture is fully compatible with Blender, Unreal Engine, and Unity, allowing for seamless integration into diverse workflows and rendering pipelines. The stable and clean pattern preserves iteration speed and visual fidelity, helping artists maintain a fast and efficient loop. For optimal results, it is recommended to adjust the roughness intensity to match your specific lighting rig and environment, which helps ground the material naturally in the scene. Additionally, fine-tuning the UV scale or incorporating subtle height/parallax adjustments can enhance the perception of leaf layering and surface complexity, contributing to a more immersive and believable autumn foliage environment.

This AI-generated seamless shiny autumn leaves texture features a seamless high resolution up to 8k, offering a realistic PBR appearance with detailed material composition and a 3D preview for precise visualization.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.