Leaf Vein Texture | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Leaf Vein Texture | Free PBR

IDleaf-vein-texture-free-pbr
Foliage
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This high-quality, seamless leaf vein texture is a meticulously crafted PBR material designed to replicate the complex, organic patterns found in natural foliage. The base substrate emulates an organic polymer network, composed primarily of fibrous, slightly porous tissues that form the leaf’s intricate vein system. These veins serve as natural channels running through the leaf, with a fine grain orientation and vein distribution typical of deciduous leaves. The surface finish is matte with subtle irregularities, closely mimicking the soft, non-reflective qualities of fresh leaf surfaces. Colorants include diffuse pigments in muted greens and browns, accented by occasional highlights that create a natural variation across the texture, enhancing its realism and depth.

In terms of PBR channels, this texture excels in realistic material representation. The BaseColor (Albedo) channel captures the natural hues and vein contrasts without baked lighting, providing a true-to-life color foundation. The Normal map accentuates the delicate ridges and depressions of the veins, delivering convincing three-dimensional relief when lit dynamically. Roughness is carefully balanced to represent the semi-matte leaf surface, with slight glossiness along the veins contrasting against more diffused light scattering on the surrounding tissue. Metallic values remain minimal, reflecting the organic, non-metallic nature of leaf material, while Ambient Occlusion subtly enhances depth by deepening vein intersections and crevices. The Height or Displacement maps convey fine elevation changes along the veins and leaf surface, making it ideal for advanced rendering techniques such as parallax occlusion mapping.

Optimized at 1024x1024 resolution with scalability up to 8K, this free AI-generated texture integrates seamlessly with popular 3D platforms including Blender, Unreal Engine, and Unity. Its seamless design allows for versatile tiling without visible seams, making it perfect for large-scale foliage environments, realistic botanical models, or stylized game assets. For practical use, adjusting the UV scale to match natural leaf dimensions in your scene combined with fine-tuning the roughness channel can significantly enhance realism, especially under varied lighting conditions. This leaf vein texture’s blend of organic detail and physically accurate shading makes it an excellent choice for designers and developers seeking a naturalistic, free PBR texture for design and games.

Download a seamless leaf vein texture featuring a high-quality, free AI-generated PBR material in 1024x1024 resolution, ideal for realistic surface detailing in design projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


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AITEXTURED Tools

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