Stylized Tree Truck and Bark Texture | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Stylized Tree Truck and Bark Texture | Free PBR

IDstylized-tree-truck-and-bark-texture-free-pbr
Foliage
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless stylized tree trunk and bark texture is a high-quality, free AI-generated PBR material meticulously crafted to capture the organic complexity and artistic essence of natural wood surfaces. The base substrate mimics authentic tree trunk composition, showcasing the intricate interplay of cellulose and lignin fibers that form the rough bark layers and underlying wood grain. These elements contribute to the texture’s characteristic porosity and grain orientation, which are common in aged, weathered trunks. Natural pigments and subtle weathering effects generate nuanced color variations across the bark’s surface, enhancing the visual depth through light and shadow interplay. The surface finish balances tactile roughness typical of bark with polished, smoother wood areas beneath, delivering a dynamic and realistic feel ideal for digital projects requiring a stylized yet believable wooden appearance.

Within the PBR channel setup, the BaseColor map conveys the rich browns and muted grays derived from natural wood pigments and bark textures, providing a lifelike color foundation. The Normal map emphasizes fine grain details and deep fissures, adding convincing three-dimensional relief that enhances realism. Roughness values are carefully tuned to replicate the semi-matte finish of bark, allowing subtle highlights without glossiness, while the Metallic channel remains at near zero, consistent with wood’s organic, non-metallic nature. Ambient Occlusion intensifies shadows in knots and crevices, boosting depth perception, and the Height/Displacement map supports realistic surface relief for enhanced parallax effects, useful in both real-time rendering and offline visualization workflows.

Rendered at a resolution of 1024x1024 pixels but scalable up to 8K for ultra-high-definition needs, this texture is optimized for seamless tiling and is fully compatible with popular platforms such as Blender, Unreal Engine, and Unity. It is ideally suited for use in game development, architectural visualization, and digital art projects that demand a natural yet stylized tree trunk and bark surface. For optimal results, adjusting the UV scale to maintain proportional grain alignment and fine-tuning roughness settings to match your scene’s lighting conditions will help preserve the material’s tactile authenticity. Additionally, leveraging the height map for parallax occlusion can significantly enhance surface depth without increasing polygon count, making it a practical choice for immersive environments.

Download a seamless stylized tree trunk and bark texture featuring free AI-generated PBR materials at 1024x1024 resolution, ideal for design and game projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.