The Weathered Autumn Leaves Texture Seamless high resolution up to 8ktexture captures the intricate natural composition of decayed foliage with exceptional fidelity. This texture showcases a rich organic substrate composed primarily of dried, weathered leaf matter—an amalgam of cellulose fibers intertwined with residual pigments and oxidized tannins. The surface exhibits subtle porosity and micro-roughness resulting from natural weathering and decomposition processes, which lend authenticity to the worn appearance. The color palette ranges from muted browns and ochres to faded yellows and deep rusts, reflecting the gradual breakdown of chlorophyll and the accumulation of mineral deposits. These colorants are effectively represented in the BaseColor/Albedo channel, creating a lifelike, multihued surface. The Normal map enhances the fine grain orientation and raised veins characteristic of autumn leaves, while the Roughness channel conveys the varied surface finish—from smoother, brittle patches to rougher, fibrous areas. The Metallic channel remains neutral, as organic material is non-metallic, and Ambient Occlusion adds depth to crevices and overlapping leaf edges. Height maps provide subtle elevation differences that emphasize the natural undulations and curled edges typical of weathered leaves.
Designed as a seamless, tileable weathered autumn leaves texture seamless high resolution up to 8k, this AI-generated texture scales elegantly across large surfaces with no visible edges or repetition artifacts. It integrates smoothly within popular 3D software such as Blender, Unity, and Unreal Engine, requiring minimal setup to achieve photorealistic foliage effects. Its high resolution up to 8k enables close-up inspection and detailed 3D preview, making it ideal for environment art, architectural visualization, and concept prototyping that demand both quality and performance. The texture’s structural consistency and micro-detail fidelity ensure that it remains convincing under varying lighting conditions and camera angles, enhancing realism in any digital scene.
When applying this tileable weathered autumn leaves texture seamless high resolution up to 8k, consider adjusting the UV scale to balance between overall coverage and visible detail, depending on your scene’s requirements. Additionally, fine-tuning the Roughness intensity can help match the texture’s surface finish to your lighting rig, whether aiming for a matte, weather-beaten look or a slightly glossy, dewy effect. For enhanced depth perception, subtle use of the Height or Parallax maps can simulate leaf curling and surface irregularities, further grounding the material within the environment. This texture is a versatile addition to any foliage textures collection, enabling faster iteration and high-quality results in both personal and commercial projects.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
