High Resolution Dense Foliage Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — High Resolution Dense Foliage Texture Seamless

Texture Info

IDhigh-resolution-dense-foliage-texture-seamless
CategoryFoliage
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The High Resolution Dense Foliage Texture Seamless high resolution up to 8k is a meticulously crafted AI-generated texture designed to replicate the intricate complexity of dense, organic foliage. This texture simulates a rich base substrate composed of tightly interwoven leaves and fine branches, exhibiting a natural polymer-like fibrous structure. The surface showcases subtle variations in porosity and weathering, with a lightly matte finish that captures the interplay of natural pigments—ranging from deep greens to muted browns—reflecting the organic dyes and chlorophyll layers found in real foliage. These colorants translate smoothly to the BaseColor/Albedo channel, providing vivid yet realistic hues while maintaining natural gradations that enhance visual depth and authenticity across large UV islands.

Structurally, the texture’s micro-detail and organic layering are expertly encoded in the Normal and Height/Displacement maps, emphasizing the fine veins, leaf edges, and slight curvature typical of dense foliage clusters. The Roughness channel is calibrated to simulate the soft, non-reflective surface of leaves, offering subtle surface breakup that avoids glossiness while suggesting natural moisture and texture variance. Metallic influence is negligible, consistent with organic material properties, resulting in near-zero values in the Metallic map. Ambient Occlusion effectively enhances shadowing in crevices and overlaps, adding dimensionality and cohesion that remain consistent when tiled seamlessly. This careful balance in PBR channels ensures the texture is production-ready, delivering convincing realism and versatility for use in architectural visualization, game environments, product mockups, and interior staging.

With a seamless tileable design at an ultra-high resolution of up to 8k, this texture maintains exceptional clarity and detail even on expansive surfaces, making it ideal for modern 3D workflows. It integrates smoothly into Blender, Unreal Engine, and Unity pipelines, providing predictable and repeatable results that meet professional standards. For best performance, it is recommended to adjust the UV scale to optimize foliage density relative to the scene and to combine the texture with a subtle ambient occlusion pass and a gentle normal map overlay to enhance surface irregularities without oversharpening. This approach maximizes the naturalistic appearance while preserving performance and visual fidelity in real-time rendering scenarios.

This AI-generated, tileable high resolution dense foliage texture seamless high resolution up to 8k offers a realistic PBR appearance with detailed foliage textures and a 3D preview for precise material composition analysis.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.