Seamless Ivy PBR Texture Collection free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Ivy PBR Texture Collection

IDseamless-ivy-pbr-texture
Foliage
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Seamless Ivy PBR Texture Collection presents an exquisitely detailed botanical design that faithfully reproduces the natural complexity of wild ivy vines and leaves. This material is composed of organic plant elements layered on a subtle fibrous substrate that mimics the natural surface of climbing foliage. The texture’s base substrate reflects an intricate network of cellulose fibers providing a slightly porous yet sturdy foundation that conveys the tactile qualities of real ivy surfaces. Fine veins and leaf structures are emphasized through carefully calibrated pigment layers capturing rich greens and subtle variations in chlorophyll concentration which contribute to the authentic botanical appearance. Adhesive resin-like binders are implied in the texture’s micro-roughness simulating the natural waxy cuticle and moisture retention found in ivy leaves while aggregates of tiny surface imperfections and weathering effects add organic irregularity and depth to the overall design.

In terms of PBR channels the BaseColor/Albedo map showcases the vibrant high-resolution green palette and detailed leaf patterns with exceptional clarity supporting up to 8K resolution for ultra-realistic visualization. The Normal map enhances the perception of depth by simulating the delicate veins and subtle undulations of the leaf surfaces while the Roughness channel controls the varying reflectivity ranging from matte areas to slightly glossy wax-coated sections of the plant. The Metallic map remains minimal to non-existent reflecting the non-metallic organic nature of the material. Ambient Occlusion adds natural shading in crevices and overlaps accentuating the textural complexity and the Height/Displacement map allows for realistic parallax effects giving the illusion of layered leaves and vine structures that can be finely tuned for enhanced realism in 3D environments.

Designed with compatibility for major platforms like Blender Unreal Engine and Unity this ivy texture is ideal for game development architectural visualization and any creative projects requiring a natural high-fidelity plant material. For practical use adjusting the UV scale to maintain the seamless repetition without distortion is recommended especially in large landscape scenes or architectural facades. Additionally fine-tuning the roughness values can help achieve the desired balance between matte and glossy surfaces replicating environmental effects such as dew or sunlight reflections on the leaves. This versatile high-quality texture collection brings a sophisticated and organic touch to your nature-inspired projects elevating the realism and visual appeal of foliage gardens landscapes and architectural green spaces with ease.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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