The Worn Autumn Leaves Texture Seamless high resolution up to 8k presents an exquisitely detailed organic surface that captures the essence of weathered, fallen leaves during the autumn season. This texture is composed primarily of natural leaf matter, exhibiting a fibrous and slightly brittle substrate with intricate vein patterns and subtle surface decay. The composition reflects the gradual breakdown of pigments and cellulose fibers, resulting in a palette dominated by warm ochres, deep rust reds, and muted browns with sporadic patches of residual green. The surface finish is matte with a soft, worn patina caused by environmental exposure, giving a convincing aged look that balances crispness and natural weathering. This organic texture’s porosity and fine grain orientation are subtly encoded across the PBR channels to replicate realistic light interaction and depth.
In PBR workflows, the BaseColor channel vividly conveys the nuanced autumnal hues and natural color variation of the leaf surface, while the Normal map accurately simulates the delicate vein relief and curled edges typical of worn leaves. The Roughness map reflects the texture’s matte, slightly uneven surface, with higher roughness values where decay and surface abrasion occur, reducing specular highlights and enhancing realism. The Metallic channel remains minimal, as the organic leaf material lacks metallic properties, ensuring correct diffuse reflection. Ambient Occlusion subtly darkens crevices and leaf overlaps, boosting depth perception in 3D scenes. The Height or Displacement map captures the leaf’s raised veins and curled edges, enabling detailed parallax effects and enhancing material dimensionality in real-time engines and cinematic renders.
Designed for modern pipelines, this tileable worn autumn leaves texture seamless high resolution up to 8k is fully optimized for use in Blender, Unreal Engine, and Unity, providing artists and developers with a reliable, high-fidelity asset that maintains clarity and cohesion even on large UV islands. Its seamless tiling capability allows for natural repetition without visible seams, making it ideal for level dressing, environmental storytelling, and material studies in both real-time and offline rendering workflows. To achieve the best visual results, it is recommended to match texel density consistently across your assets and adjust UV scaling carefully to avoid pattern stretching. Slight roughness tuning can further enhance the natural worn appearance by simulating varying moisture levels and surface wear found on decayed foliage.
This AI texture features a seamless worn autumn leaves texture in high resolution up to 8k, providing detailed foliage textures with a realistic PBR appearance and a 3D preview for accurate material visualization.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
