Seamless PBR Noodles Texture Sample free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless PBR Noodles Texture Sample

IDseamless-pbr-noodles-texture
Food
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless PBR noodles texture sample offers a highly detailed and realistic representation of cooked noodles crafted from an organic base substrate that mimics the fibrous and slightly porous nature of wheat-based pasta. The material composition includes subtle variations in colorants derived from natural pigments delivering warm beige and golden tones typical of fresh noodle strands. The texture’s surface finish reflects a gently matte and slightly hydrated appearance achieved through finely tuned roughness values that simulate the natural moisture and soft sheen of cooked food. The normal map captures the intricate grain orientation and subtle undulations of intertwined noodles while ambient occlusion enhances the depth between individual strands providing a convincing sense of volume and complexity in digital art or architectural visualization projects focused on culinary design and food presentation.

Within the PBR workflow this texture excels by accurately distributing detail across multiple channels: the BaseColor/Albedo presents the nuanced patterned surface colors of the noodles; the Normal map delivers fine surface irregularities and realistic fiber direction; the Roughness channel balances the semi-matte slightly glossy finish typical of boiled noodles; the Metallic channel remains consistently low reflecting the organic non-metallic nature of the material; Height/Displacement maps capture the subtle elevation changes and layered overlapping of noodle strands enhancing the 3D modeling experience especially in game development and archviz scenarios. Ambient Occlusion further grounds the texture by simulating the soft shadowing where noodles overlap or curl increasing the overall authenticity and immersive quality of the material.

Designed to support up to 8K resolution this texture sample ensures high fidelity and sharp details suitable for close-up renders and large-scale architectural presentations. It is fully compatible and optimized for leading digital content creation tools such as Blender Unreal Engine and Unity enabling seamless integration into diverse pipelines for game development digital art and architectural visualization. For practical use adjusting the UV scale is recommended to maintain the natural noodle pattern density and avoid repetition artifacts while fine-tuning roughness can help replicate different cooking styles or moisture levels adding further customization to your culinary-themed projects.

By incorporating this comprehensive and patterned noodle material into your asset library you enhance the visual storytelling of food-related scenes with unmatched realism and versatility. Whether crafting immersive game environments detailed architectural kitchen visualizations or digital culinary art this texture sample provides a high-quality essential resource that elevates modeling and texturing workflows. Its organic composition and thoughtful PBR channel integration make it a valuable tool for designers artists and visualizers aiming to bring vibrant authentic food materials to life across a wide range of creative applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.