This high-quality, seamless PBR texture represents the top of a soda can complete with a pull tab, meticulously crafted to showcase realistic materials and composition. The base substrate is aluminum metal, characterized by its lightweight, corrosion-resistant properties and smooth, slightly brushed surface finish. The texture captures subtle oxidation and wear typical of everyday handling, including fine scratches and faint fingerprints that add authenticity. Tiny metal grain orientation is visible in the Normal and Roughness maps, contributing to the tactile feel of the brushed finish. The pull tab, also aluminum, exhibits a slightly different metal sheen and minor deformation marks, emphasizing its mechanical function and interaction with the can’s surface.
The PBR channels reflect these material traits with precision: the BaseColor (Albedo) map displays the natural silvery-gray aluminum tone with slight discoloration from oxidation. The Normal map encodes fine surface details such as subtle dents, edges of the pull tab, and the can’s recessed lip, enhancing depth without extra geometry. Roughness values vary across the surface, with smoother areas on the tab and more matte, brushed textures on the can top, while the Metallic channel confirms the fully metallic nature of the material. Ambient Occlusion highlights crevices and the recessed pull tab opening, adding realistic shadowing, and the Height map provides micro-displacement cues that simulate the raised edges and engraved markings with precision.
Rendered at up to 8K resolution, this texture is optimized for seamless tiling and high-detail close-ups, making it fully compatible and ready for use in Blender, Unreal Engine, and Unity projects. To maximize realism, it is recommended to fine-tune the roughness map in your material editor to balance the reflective highlights typical of brushed aluminum and the slightly worn, matte surfaces. Additionally, adjusting the UV scale to match the physical size of a soda can top ensures proper detail density and proportionality in your 3D scene.
AITextured Free Commercial License (FCL) v1.1. Free personal and commercial use. Raw resale, standalone redistribution, mirroring/scraping, competing asset packs, and AI/ML training are not allowed without written permission. Attribution is not required, but appreciated.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.