Muddy Carrot Skin Texture | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Muddy Carrot Skin Texture | Free PBR

IDmuddy-carrot-skin-texture-free-pbr
Food
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Muddy Carrot Skin Texture captures the intricate organic surface of a carrot’s outer layer, coated with a natural layer of mud and soil. This texture emphasizes the carrot’s fibrous, slightly rough, and porous skin, highlighting the tiny cuts, specks, and irregularities formed by the natural growth process and handling. The substrate is purely organic, composed of tightly packed plant fibers and cellular structures that give the carrot skin its characteristic resilience and subtle unevenness. The mud layer acts as an earthy binder that slightly obscures the vibrant orange pigment beneath, introducing muted brown tones and enhancing the overall weathered and natural look of the surface.

In terms of physically based rendering (PBR) channels, the BaseColor or Albedo map showcases the warm orange hues of the carrot skin interspersed with darker brown mud patches and fine specks of dirt. The Normal map expertly captures the delicate ridges, cuts, and uneven grain orientation of the skin fibers, imparting realistic surface detail and depth. The Roughness map reflects the contrast between the smoother, slightly polished carrot skin and the matte, coarse mud particles, resulting in varied reflectivity that reacts naturally under different lighting conditions. The Metallic channel remains near zero, consistent with organic non-metallic materials, while the Ambient Occlusion map adds subtle shadowing around cracks and indentations to boost realism. Height or Displacement maps delineate the raised mud clumps and skin grooves, enhancing three-dimensional surface perception, especially useful for parallax or displacement effects.

This texture is provided in an 8K resolution, ensuring exceptional detail and clarity suitable for high-end rendering workflows. It is fully compatible with Blender, Unreal Engine, and Unity, optimized for seamless integration into diverse 3D scenes featuring food items, natural materials, or agricultural themes. For optimal results, it is recommended to use the subsurface scattering texture alongside this Muddy Carrot Skin Texture to simulate light penetration through the organic skin layers, adding subtle translucency and realism. Additionally, adjusting the UV scale to balance the mud grain size relative to the carrot’s natural pattern and fine-tuning roughness values can significantly enhance visual authenticity in close-up renders.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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