Seamless 3d texture pbr 8k of deer tracks on leafy forest floor with pine needles free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k of deer tracks on leafy forest floor with pine needles

Texture Info

IDseamless-3d-texture-pbr-8k-of-deer-tracks-on-leafy-forest-floor-with-pine-needles
CategoryFootprints
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture captures the intricate details of deer tracks embedded on a leafy forest floor scattered with pine needles, rendered in stunning 8K resolution. The base material is an organic substrate composed primarily of compacted soil mixed with decomposed leaves, pine needles, and patches of green moss, creating a naturally layered ground cover. Fine vegetation debris and earthy elements are tightly bound by natural organic binders and humic substances, resulting in a moderately porous surface with subtle weathering effects visible in the texture’s subtle cracks and depressions. The color palette includes rich browns, muted greens, and warm earth tones, enhanced by natural pigments such as iron oxide and organic tannins that contribute to the varied BaseColor and Albedo channels, providing authentic forest floor hues.*

The PBR (Physically Based Rendering) materials are meticulously crafted to reflect the complex composition of this woodland ground. The Normal map details the medium-depth deer and pine needle footprints with precise edge definition, offering realistic surface relief and subtle indentations where the soil has compressed under weight. The Roughness channel varies across the texture, showing weathered, slightly rough pine needles contrasting with the softer, mossy patches, while the Metallic map remains close to zero throughout, consistent with the organic, non-metallic nature of the forest floor. Ambient Occlusion enhances the shadows within the footprint impressions and among scattered leafy debris, adding depth and environmental complexity. The Height/Displacement map captures the subtle elevation changes where the tracks and organic litter create natural surface undulations.*

Optimized for high-fidelity rendering, this 8K seamless PBR texture is fully compatible and ready for use in Blender, Unreal Engine, Unity, and other 3D software. The seamless nature ensures perfect tiling without visible borders, ideal for expansive woodland scenes requiring realistic animal footprint details integrated with natural ground cover. For practical application, adjusting the UV scale to a slightly larger size helps emphasize the footprint impressions and leafy textures, while fine-tuning the roughness parameter can balance the wetness or dryness appearance of the forest floor depending on lighting conditions or desired scene mood.*

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.