This seamless 3D PBR texture showcases photorealistic bird footprints embedded in a sandy desert sand surface, captured in stunning 8k resolution. The base substrate is composed of fine mineral grains typical of desert sand, primarily quartz and feldspar particles, loosely compacted to create a naturally porous and wind-blown soil structure. The sand’s organic color palette features subtle yellow hues with natural color variations caused by iron oxide pigments and weathering effects, producing a warm yet varied base color. These pigments are reflected in the BaseColor/Albedo channel, accurately representing the desert sand’s characteristic tones. The surface finish is matte with soft, loose soil qualities, enhancing the tactile realism and diffuse light response in the Roughness map, while the Normal and Height/Displacement maps capture the shallow, detailed footprint impressions with crisp edges and subtle paw pad textures typical of bird tracks.
This texture’s footprint impressions exhibit shallow depressions with precise border definition, reflecting the intricate morphology of bird paw pads and the natural rhythm of their steps across the sandy substrate. The footprint repeat pattern and spacing suggest a realistic footstep progression, supporting seamless tiling without visible seams or pattern breaks. The Ambient Occlusion channel enriches shadow details within the footprints, emphasizing depth and spatial separation from the surrounding sand grains. The Metallic channel is appropriately set to zero, as the organic sandy surface lacks metallic components, maintaining physical accuracy. Thanks to the high 8k resolution, this texture is optimized for close-up renders in 3D environments, providing exceptional detail and clarity for wildlife visualizations, desert scenes, and natural surface modeling.
Designed for direct use in Blender, Unreal Engine, and Unity, this PBR texture integrates smoothly into physically based rendering workflows. For optimal results, it is advisable to adjust the UV scale to maintain natural grain size and footprint proportions relative to the scene, preventing distortion. Additionally, fine-tuning the roughness value can simulate varying moisture levels or wind erosion effects on the sand surface, enhancing realism. The detailed height and parallax information can be leveraged to create convincing surface relief, further grounding bird tracks in a believable desert context. This texture is ideal for artists and developers seeking a highly detailed, natural-looking desert sand surface featuring authentic bird footprints, ready to elevate any 3D wildlife or environmental project.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
