Seamless 3d texture pbr 8k dry sand with footprint fading and shallow human prints free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k dry sand with footprint fading and shallow human prints

Texture Info

IDseamless-3d-texture-pbr-8k-dry-sand-with-footprint-fading-and-shallow-human-prints
CategoryFootprints
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This high-quality seamless PBR texture captures the intricate details of dry sand terrain at an impressive 8K resolution, showcasing subtle fading shallow human footprints naturally blending into the granular surface. The base material resembles fine mineral sand grains loosely bound by natural silica and trace organic components, creating a highly porous and weathered substrate typical of arid desert or beach environments. The surface finish is matte and slightly rough, reflecting the naturally unpolished, wind-eroded texture of dry sand. Softly blurred footprint outlines and delicate residue traces demonstrate gradual erosion and footprint fading, while shallow impressions suggest footprints in transition, merging organically with the surrounding sand. This realistic composition is enhanced through carefully calibrated PBR channels: the BaseColor/Albedo maps warm beige and pale ochre tones with subtle pigment variations; the Normal map defines fine grain orientation and shallow depressions; Roughness highlights the dry, coarse surface texture without gloss; Metallic remains at zero to represent non-metallic natural sand; Ambient Occlusion emphasizes tiny crevices around footprint edges; and Height/Displacement maps accurately convey footprint depth and gradual fading.

Designed for optimal use in Blender, Unreal Engine, and Unity, this photorealistic texture is ideal for natural 3D landscapes requiring authentic human footprint trails on dry sand surfaces. Its exceptional 8K resolution ensures crisp detail even at close camera proximity, capturing both the granular sand composition and subtle footprint erosion effects. Practical usage tip: when applying this texture, adjusting UV scale to maintain natural grain size and tuning Roughness levels can enhance realism by simulating varying moisture or compaction within the sand. Additionally, using the Height/Displacement channel with parallax mapping can significantly improve the perception of shallow footprints blending seamlessly into the terrain, making it perfect for desert, beach, or arid environment scenes demanding believable footprint fading and shallow human impressions.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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