Seamless 3d texture pbr 8k wet sand with footprint contrast and shallow barefoot marks free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k wet sand with footprint contrast and shallow barefoot marks

Texture Info

IDseamless-3d-texture-pbr-8k-wet-sand-with-footprint-contrast-and-shallow-barefoot-marks
CategoryFootprints
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture showcases wet sand terrain characterized by shallow barefoot marks and pronounced footprint contrast, captured in stunning 8K resolution. The base substrate is fine mineral sand grains naturally bound by moisture, which acts as an organic adhesive maintaining cohesion and subtle porosity throughout the surface. The sand’s smooth finish reflects a lightly polished wet look, enhanced by varying moisture levels that create subtle tonal shifts and natural color variations from pale beige to darker, dampened browns. These variations are intricately represented in the PBR BaseColor/Albedo map, while the Normal and Height channels emphasize the shallow impressions left by barefoot contact, adding realistic depth and tactile quality to the surface. The roughness map accurately conveys the difference between the slick, moist sand and the slightly drier, textured footprint edges, providing a believable wetness gradient without any metallic reflections, as indicated by a near-zero Metallic channel.

The texture’s composition includes fine mineral aggregates with minimal organic debris, ensuring a clean, photorealistic appearance ideal for coastal or riverbank environments. Weathering effects are subtle, with the surface showing fresh barefoot marks that blend softly into the surrounding sand, contributing to an authentic visual depth enhanced by ambient occlusion maps that simulate natural shadowing within the impressions. This PBR texture is designed to be Unreal, Blender, and Unity ready, fully optimized to leverage the 8K resolution for close-up views and high-detail rendering in real-time or offline projects. The Height/Displacement channel is finely tuned to deliver realistic shallow footprint relief without excessive exaggeration, maintaining a natural integration with the surrounding wet sand surface.

For practical use, it is recommended to adjust the UV scale to match typical barefoot size proportions and to fine-tune the roughness map slightly higher in environments with less moisture accumulation for varied wetness effects. This texture is perfect for game developers, 3D artists, and visualization professionals aiming to enrich coastal, beach, or riverbank scenes with authentic, high-resolution wet sand surfaces featuring detailed barefoot marks and strong footprint contrast. The seamless nature of the texture ensures effortless tiling, making it versatile for large terrain applications while preserving the subtle moisture variation and shallow impressions that define realistic wet sand terrain.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.