Seamless 8k PBR 3d Texture of Deep Hoof Prints on Compact Soil free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 8k PBR 3d Texture of Deep Hoof Prints on Compact Soil

Texture Info

IDseamless-8k-pbr-3d-texture-of-deep-hoof-prints-on-compact-soil
CategoryFootprints
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 8k PBR texture captures the intricate details of deep hoof prints embedded in compacted soil, offering a highly realistic portrayal of natural terrain often encountered in rural and forest environments. The base substrate consists of dense, organic earth material characterized by fine mineral grains tightly bound together, producing a compact soil surface with subtle porosity and natural weathering effects. The color palette features rich dark brown hues, enhanced by earthy pigments and oxide layers that contribute to the authentic appearance of moist, compressed ground. The hoof impressions themselves reveal strong depth variation and soil compression, where the pressure from large hooves has displaced and compacted the substrate, creating distinct outlines and shadows that emphasize the footprint’s relief and texture.

In terms of physical-based rendering (PBR) channels, this texture excels in representing material properties accurately. The BaseColor (Albedo) map conveys the nuanced earth tones and subtle color shifts caused by soil composition and moisture. The Normal map captures the pronounced depth and surface irregularities of the hoof prints, providing realistic light interaction and shadow play. Roughness values vary across the surface, reflecting the contrast between the smoother compacted soil within the prints and the slightly rougher, weathered terrain around them. The Metallic channel remains minimal, as the organic soil lacks metallic components, while Ambient Occlusion enhances the natural shadowing within the footprint depressions. Height and Displacement maps emphasize the strong relief, allowing for precise parallax effects and realistic depth perception in 3D environments.

Designed for seamless tiling, this texture ensures smooth, continuous ground coverage without visible repetition, making it ideal for high-fidelity simulations and detailed animal track surfaces in games and renderings. The 8k resolution guarantees exceptional clarity and fine detail, suitable for close-up views in Blender, Unreal Engine, and Unity projects. For optimal use, it is recommended to adjust the UV scale to balance detail density with performance, and to fine-tune roughness parameters to match different lighting conditions or soil moisture levels, enhancing realism across diverse outdoor scenes.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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