Seamless 3d texture pbr 8k dry clay footprints with cracked earth surface free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k dry clay footprints with cracked earth surface

Texture Info

IDseamless-3d-texture-pbr-8k-dry-clay-footprints-with-cracked-earth-surface
CategoryFootprints
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture showcases an intricate dry clay surface marked by natural clay footprints embedded within a cracked earth substrate, captured at an impressive 8K resolution. The base material reflects a mineral-rich, organic soil composition typical of arid environments, where fine clay particles bind together to form a compact yet porous surface. Weathering processes have caused distinct fissures and cracks to develop, creating a fractured pattern that enhances the texture’s realism. Subtle variations in surface roughness and subtle soil displacement around the footprints highlight the natural interaction between dry clay and external forces, lending photorealistic depth and ruggedness to the pattern. The color palette ranges from warm ochres to muted earth tones, produced by mineral pigments dispersed within the clay matrix, while the surface finish remains matte with a slightly rough texture indicative of dry, sunbaked terrain.

In terms of PBR workflow, this texture is meticulously mapped across multiple channels to maximize realism and adaptability. The BaseColor (Albedo) channel captures the nuanced color shifts of the dry clay and cracked earth, revealing fine details of soil granularity and natural pigment dispersion. The Normal map enhances the subtle footprint depressions and jagged edges of the cracks, creating convincing surface relief without additional geometry. Roughness values vary realistically to reflect the contrast between smoother clay footprints and the coarser cracked earth surface, while the Metallic channel remains minimal, as expected for organic mineral materials. Ambient Occlusion accentuates shadows within cracks and footprint crevices, enhancing depth perception, and the Height/Displacement map accurately portrays the footprint depths and soil displacement, crucial for parallax or tessellation effects in real-time engines.

Designed for seamless integration, this dry clay footprints texture is fully optimized and Unreal Engine, Blender, and Unity ready, ensuring compatibility with major 3D applications. Its high 8K resolution guarantees preservation of intricate details even on large-scale terrain models, making it ideal for scenes depicting desert landscapes, arid plains, or archaeological sites requiring authentic dry earth visuals. For optimal results, it is recommended to adjust the UV scale carefully to maintain footprint proportions and to fine-tune roughness parameters to balance between the matte cracked earth and the slightly smoother footprint impressions. This approach ensures maximum textural realism and enhances visual fidelity across diverse lighting conditions and rendering pipelines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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