Seamless 8k PBR 3d Texture of Footprint Distortion on Rain Softened Soil free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 8k PBR 3d Texture of Footprint Distortion on Rain Softened Soil

Texture Info

IDseamless-8k-pbr-3d-texture-of-footprint-distortion-on-rain-softened-soil
CategoryFootprints
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 8k PBR 3D texture realistically portrays footprint distortion on rain softened soil, capturing the subtle effects of rainfall on damp earth surfaces. The base substrate is organic soil composed of fine mineral particles and organic matter, exhibiting a naturally porous and weathered structure. Moisture saturation softens the soil matrix, causing footprints to lose sharpness and depth as the rain blends edges and compresses soil grains. The texture’s dark brown color palette reflects wet, rain-soaked earth, with muted pigment variations that simulate natural soil heterogeneity. These material characteristics are expertly represented across the PBR channels: the BaseColor map reveals the moist, darkened hues and subtle pigment shifts; the Normal map highlights softened, irregular surface relief with diminished sharp footprint creases; Roughness is elevated in rain-softened areas to mimic a wet, slightly reflective finish; Metallic remains near zero consistent with non-metallic soil; Ambient Occlusion enhances subtle shadowing within footprint depressions; and Height/Displacement maps provide realistic depth variation for accurate parallax effects.

Designed at ultra-detailed 8k resolution, this texture ensures exceptional clarity and fidelity, making it ideal for photorealistic ground surfaces in 3D environments. It is fully optimized and ready for seamless tiling, enabling continuous natural appearance without visible repetition or seams. The texture integrates smoothly into popular platforms such as Blender, Unreal Engine, and Unity, facilitating efficient workflow for artists and developers working on outdoor scenes depicting recent rain or wet ground conditions. The footprint distortion and fading effects provide authentic visual storytelling elements, enhancing realism by showing how rainfall alters soil footprints over time.

When applying this texture, adjusting the UV scale to match real-world soil grain size helps maintain natural proportions and prevents repetition artifacts. For enhanced realism, tuning the roughness map slightly lower in heavily compressed footprint areas can simulate localized soil compaction and moisture pooling. Additionally, leveraging the Height/Displacement channel with parallax mapping or tessellation techniques will accentuate the softened footprint depressions, providing convincing depth and surface variation in close-up renders.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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