Seamless 3D Texture PBR 8K Burnished Mahogany Leather with Fine Grain free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3D Texture PBR 8K Burnished Mahogany Leather with Fine Grain

Texture Info

IDseamless-3d-texture-pbr-8k-burnished-mahogany-leather-with-fine-grain
CategoryFurniture leather
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This burnished mahogany leather seamless 3D PBR texture showcases a meticulously crafted organic material base, combining high-quality natural leather with a fine grain pattern. The surface features a polished, glossy finish achieved through a careful burnishing process that enhances the leather’s rich mahogany color, imparting a subtle reddish-brown hue with deep, warm undertones. The tight grain orientation and smooth surface reflect the natural fiber alignment and tanning process, while the underlying polymer binders ensure durability and flexibility. This texture's fine porosity and gentle surface patina add realistic signs of aging and weathering, providing subtle depth and authenticity that elevate any premium furniture upholstery or digital design project.

Rendered in photorealistic 8K resolution, this PBR texture includes detailed BaseColor maps capturing the nuanced mahogany pigments, while the Normal and Height maps emphasize the intricate grain and burnished surface relief. The Roughness channel is finely tuned to reproduce the texture’s glossy finish, balancing light reflection and matte areas for a natural sheen. Metallic values remain minimal, reflecting the organic, non-metallic origin of the leather, while Ambient Occlusion maps enhance the perception of depth around grain crevices and surface folds. This comprehensive channel setup ensures accurate and realistic rendering in advanced 3D engines such as Unreal Engine, Blender, and Unity, making it ideal for high-end visualizations and interactive applications.

For optimal results when applying this seamless mahogany leather texture, it is recommended to adjust UV scaling to match the scale of premium furniture elements, ensuring the fine grain remains visible without distortion. Additionally, fine-tuning the roughness values can help customize the level of glossiness to fit different lighting scenarios or material wear states. This burnished mahogany leather texture offers a refined luxury appearance, perfect for enhancing the realism and tactile quality of digital leather upholstery, automotive interiors, or exclusive product visualizations, all while maintaining seamless tiling and exceptional detail fidelity at ultra-high 8K resolution.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.