Seamless 3D Texture PBR 8K Worn Chocolate Leather with Patina free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3D Texture PBR 8K Worn Chocolate Leather with Patina

Texture Info

IDseamless-3d-texture-pbr-8k-worn-chocolate-leather-with-patina
CategoryFurniture leather
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D PBR texture captures the authentic essence of worn chocolate leather, rendered at an impressive 8K resolution to ensure exceptional detail and clarity. The material composition reflects a classic organic substrate—natural leather derived from animal hide—characterized by its fibrous grain structure and supple yet durable surface. Over time, the leather develops a distinctive patina and visible creases that result from natural wear and aging processes, including exposure to environmental factors and repeated handling. These effects introduce subtle variations in porosity and surface roughness, which are skillfully represented across the PBR channels to convey a convincingly tactile and weathered finish. The base color channel showcases the rich, deep chocolate tones enhanced by natural pigment variations, while the normal map emphasizes the intricate grain orientation and fine wrinkles. Roughness is carefully balanced to reflect the matte finish typical of aged leather, and ambient occlusion adds depth to crevices and folds, enhancing realism without metallic reflections, as expected from organic materials.

In the texture’s PBR workflow, the BaseColor (Albedo) channel presents the warm, earthy chocolate hues interspersed with darker patina patches and subtle discolorations that reveal signs of aging. The Normal map brings forth detailed surface irregularities such as soft grain patterns, creases, and weathered microstructures that contribute to an immersive tactile feel. Roughness values are calibrated to deliver a soft, non-glossy look characteristic of worn leather, while the height/displacement map accentuates raised grain and deeper folds, enabling realistic surface depth when applied with parallax or tessellation techniques. This texture contains no metallic components in the Metallic map, consistent with leather’s organic origins. Ambient Occlusion enhances shadowing in recessed areas, providing visual weight and dimensionality essential for classic and rustic furniture visualization. Its seamless design allows effortless tiling without noticeable repetition, making it ideal for large surface applications in digital art and material studies.

Optimized for use in Blender, Unreal Engine, and Unity, this worn chocolate leather texture is fully compatible with modern PBR rendering pipelines and supports detailed customization. The 8K resolution ensures crisp detail retention even on close-up renders, allowing artists to showcase the natural grain and patina effects with impressive fidelity. For practical application, it is recommended to adjust the UV scale carefully to avoid over-tiling, which can diminish the realism of the worn look. Additionally, fine-tuning the roughness parameter can help achieve the desired balance between softness and subtle surface reflections, enhancing the aged appearance. This texture is particularly suited for projects requiring authentic aged leather finishes, such as vintage furniture, classic automotive interiors, or rustic design assets, where natural weathering and material character are paramount.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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