Seamless 3D Texture PBR 8K Hand Dyed Camel Leather with Natural Grain free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3D Texture PBR 8K Hand Dyed Camel Leather with Natural Grain

Texture Info

IDseamless-3d-texture-pbr-8k-hand-dyed-camel-leather-with-natural-grain
CategoryFurniture leather
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D PBR texture showcases exquisite hand dyed camel leather at an impressive 8K resolution, designed to bring unparalleled realism to digital projects. The base material is genuine camel leather, an organic substrate known for its soft fiber structure and naturally occurring grain patterns. The hand dyeing process introduces subtle pigment variations across the surface, creating a unique aged patina with creases and slight wear that adds depth and character. This natural grain is faithfully captured in the BaseColor (Albedo) channel, while the Normal map emphasizes the intricate fiber orientation and delicate surface irregularities. The matte finish is represented in the Roughness channel, providing a soft, non-reflective quality that complements classic furniture designs and enhances tactile appeal in renders.

In terms of material composition, the leather’s porous yet dense structure is reflected through fine details in the Height and Ambient Occlusion maps, delivering convincing depth and realistic shadowing around the grain and creases. The absence of metallic elements is accurately indicated in the Metallic channel, ensuring a true-to-life organic appearance. The texture’s surface finish emulates the hand-applied dyes and finishing treatments typical of high-quality camel leather, which result in a warm, earthy tone with subtle color shifts and a natural, unpolished feel. This seamless texture is fully optimized and ready to integrate into popular 3D software such as Blender, Unreal Engine, and Unity, making it ideal for both classic and contemporary digital furniture visualization, product design, and virtual environments.

For practical use, it is recommended to adjust the UV scale carefully to preserve the fine details of the grain and creases without pixelation, especially when applying it to larger surfaces. Additionally, fine-tuning the roughness map can help achieve the perfect balance between softness and subtle light diffusion, enhancing the authenticity of the leather in various lighting conditions. This texture’s high resolution and physically based rendering channels ensure a versatile, realistic material that elevates any digital asset requiring the nuanced beauty of hand dyed camel leather with a natural grain and matte finish.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.