Seamless 3D Texture PBR 8K Brushed Espresso Leather with Fine Grain free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3D Texture PBR 8K Brushed Espresso Leather with Fine Grain

Texture Info

IDseamless-3d-texture-pbr-8k-brushed-espresso-leather-with-fine-grain
CategoryFurniture leather
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D PBR texture features a high-quality brushed espresso leather surface rendered at an impressive 8K resolution, capturing every fine grain detail with remarkable clarity. The base material is a natural organic leather, characterized by a tightly grained fibrous structure that provides subtle depth and complexity. The brushed finish softens the surface appearance, achieved through careful abrasion that aligns the grain orientation and enhances the tactile softness. The matte finish results from a combination of natural pigments and oxide layers that diffuse light gently, avoiding harsh reflections while preserving the rich, deep espresso color. Fine creases and aged details embedded in the texture reflect realistic wear patterns, indicating slight porosity and weathering typical of premium leather materials, which enriches the overall authenticity in digital visualization.*

Within the PBR framework, this texture’s BaseColor or Albedo map displays the rich, warm espresso tones interspersed with fine grain variations and subtle discolorations from natural dyes. The Normal map accurately reproduces the tactile surface relief, including the brushed grain direction and creases, while the Roughness channel controls the matte finish by balancing smooth and slightly rough areas to simulate realistic light scattering. The Metallic map remains close to zero, reflecting the organic non-metallic nature of leather, whereas the Ambient Occlusion enhances shadows in creases and fine grain recesses, adding depth. The Height or Displacement map captures minute surface undulations, enabling photorealistic parallax effects when applied in engines like Unreal, Blender, or Unity, all of which support 8K textures for maximum fidelity.*

This texture is ideally suited for contemporary furniture design and luxury digital assets, where a sophisticated, natural look is essential. It offers a soft visual touch and genuine material complexity, making it perfect for photorealistic rendering and detailed material visualization in architectural visualization, game development, and product design. For optimal results, it is recommended to adjust the UV scale to maintain the fine grain density without pixelation, and to fine-tune the roughness map when simulating different lighting environments to achieve the desired level of matte softness or subtle sheen. This seamless espresso leather texture ensures seamless tiling and exceptional detail, ready for integration into Blender, Unreal Engine, or Unity workflows at ultra-high resolution.*

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.