Seamless 3D Texture PBR 8K Quilted Dark Brown Leather with Soft Grain free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3D Texture PBR 8K Quilted Dark Brown Leather with Soft Grain

Texture Info

IDseamless-3d-texture-pbr-8k-quilted-dark-brown-leather-with-soft-grain
CategoryFurniture leather
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture showcases a luxurious quilted dark brown leather surface, meticulously crafted to replicate the material’s intricate composition and natural characteristics. The base substrate consists of high-quality organic leather, featuring a soft grain pattern that originates from the collagen fiber orientation inherent in aged animal hide. The quilted design is enhanced with natural creases and subtle weathering effects, which mimic the slight porosity and delicate wear found on authentic leather upholstery. The matte finish is achieved through a combination of natural oils and pigments that create a subdued, non-reflective surface, contributing to a tactile and sophisticated appearance ideal for high-end applications.

In PBR workflow terms, the BaseColor (Albedo) channel captures the rich, dark brown pigment with nuanced variations from the dye and oxide layers embedded in the leather fibers. The Normal map emphasizes the soft grain and quilted stitching depth, adding realistic surface irregularities and tactile feel. Roughness values are carefully balanced to reflect the matte finish, avoiding any glossy highlights while preserving subtle light diffusion across the creased surface. The Metallic channel remains near zero to reflect the organic, non-metallic nature of leather, while Ambient Occlusion enhances shadowed quilted seams and grain textures for added depth. The Height/Displacement map accurately portrays the raised quilted pattern and soft grain elevation, perfect for achieving realistic relief in 3D renders.

Rendered at an impressive 8K resolution, this photorealistic texture is fully optimized and Unreal, Blender, and Unity ready, ensuring seamless integration into any digital visualization or virtual environment. The high resolution preserves fine details such as fiber patterns and subtle surface imperfections, enhancing material authenticity and visual impact. For practical use, it is recommended to adjust the UV scale to fine-tune quilted stitch repetition and to experiment with the roughness channel to achieve the ideal balance between softness and surface definition depending on lighting conditions and scene requirements.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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