Granular Grass Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Free textures Granular Grass Seamless Texture  free download

IDgranular-grass-seamless-texture
Grass
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Granular Grass Seamless Texture offers a meticulously crafted organic surface ideal for enhancing natural environments in 3D projects. This tileable granular grass seamless texture captures the intricate composition of dense grass blades interspersed with fine soil particles and subtle organic detritus reflecting the complex layering of an outdoor grassy substrate. The base material resembles a natural polymeric matrix of plant fibers combined with mineral-rich soil aggregates bound together by moisture and natural adhesives. Its surface finish is matte with controlled micro-roughness simulating weathered grass that has a slight variation in color due to natural pigments and chlorophyll breakdown resulting in a rich palette of green and earthy brown tones. This combination creates a believable and immersive grass texture for both real-time scenes and cinematic renders.

From a material perspective the texture’s PBR channels are thoughtfully designed to mimic real-world grass characteristics. The BaseColor/Albedo map features subtle color gradations and organic patterns reflecting the natural pigment variations in grass blades and soil. The Normal map enhances the granular detail emphasizing the fine fiber orientation and the uneven terrain surface adding depth and tactile realism. Roughness values are finely tuned to replicate the soft diffuse reflection typical of grass avoiding any unwanted glossiness while the Metallic channel remains near zero to represent the organic non-metallic nature of the material. Ambient Occlusion enhances shadowing within grass clumps and soil crevices increasing visual depth and the Height/Displacement map accurately portrays the micro-topography aiding in parallax effects and improving realism on large surfaces.

Produced at a high resolution of up to 8K this seamless granular grass texture maintains crisp detail even when scaled across extensive terrain or large environmental assets. It is fully compatible and optimized for immediate use in popular platforms such as Blender Unity and Unreal Engine supporting smooth integration into your workflow and accelerating iteration cycles. The texture’s seamless tiling ensures no visible seams appear allowing for elegant continuous coverage over vast areas without breaking immersion.

For best results it is recommended to adjust the UV scale carefully to match the scene’s scale preventing repetition artifacts. Additionally fine-tuning the roughness and normal intensity according to your lighting setup will help ground the material authentically within the environment enhancing the natural look under different illumination conditions. Incorporating this tileable granular grass seamless texture into your material library is an excellent way to achieve high-quality realistic grass surfaces that elevate the visual fidelity of any outdoor scene or level design.

The AI-generated granular grass seamless texture offers a highly detailed seamless granular grass seamless texture that enhances grass textures with realistic PBR appearance visible in the 3D preview.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.