Detailed Turf Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Free textures Detailed Turf Texture  free download

IDdetailed-turf-texture
Grass
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Discover the Detailed Turf Texture an expertly crafted tileable detailed turf texture designed specifically for the grass textures category. This texture features an organic finely grained composition that mimics natural turf with a base substrate resembling densely packed plant fibers and soil aggregates. The surface exhibits subtle porosity and gentle weathering effects creating a realistic slightly uneven finish that enhances visual authenticity. Colorants are applied through carefully balanced pigments replicating the natural variations of green hues found in real grass while the texture’s surface finish captures the matte softly brushed look typical of fresh turf. These material qualities translate directly into the PBR channels: the BaseColor/Albedo channel presents nuanced greens and browns with natural color variation; the Normal map emphasizes the intricate micro-detail of grass blades and soil granules; Roughness is calibrated to reflect the semi-matte diffuse surface typical of turf; Metallic is near zero reflecting the organic non-metallic nature of the material; Ambient Occlusion enhances depth in crevices between blades and soil clumps; and Height/Displacement maps deliver convincing surface relief for enhanced realism in 3D environments.

Rendered at an impressive high resolution of up to 8K this seamless detailed turf texture scales elegantly across large surfaces without visible seams ensuring a clean and repeatable pattern ideal for real-time scenes cinematic renders and level dressing. Whether you are working within Blender Unity or Unreal Engine integration is straightforward and reliable supporting predictable production-ready results. The texture benefits from an AI-driven pipeline that prioritizes micro-detail and structural consistency giving you a convincing and highly detailed appearance that holds up under close inspection and dynamic lighting conditions. This makes it particularly suitable for material studies and projects requiring realistic grass textures that perform well under various rendering engines and lighting setups.

For optimal results when using this tileable detailed turf texture it is recommended to carefully match the texel density across your assets and maintain uniform UV scaling to minimize any texture stretching or distortion. Additionally fine-tuning the roughness channel can help you adapt the material to different environmental conditions such as wet or dry terrain enhancing realism. The Height/Displacement map can be leveraged to add subtle parallax effects improving depth perception and surface complexity in your 3D scenes. Overall this detailed turf texture offers a versatile high-quality solution for artists and developers seeking a seamless natural grass texture with comprehensive PBR support and real-time 3D preview compatibility across popular platforms.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.