Dry Field Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Free textures Dry Field Texture  free download

IDdry-field-texture
Grass
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Dry Field Texture is a meticulously crafted seamless dry field texture designed specifically within the grass textures category to deliver a natural tileable pattern. This texture mimics the organic composition of arid sunbaked soil interspersed with sparse dried grass remnants. Its base substrate appears as a finely grained mineral-rich earth combined with subtle organic fibers and dried grass fragments that create a complex surface structure. The texture’s porosity and weathering are convincingly rendered showing slight erosion and natural cracks typical of dry fields exposed to prolonged sun and wind. The surface finish presents a matte slightly roughened appearance with muted earth tones accented by warm ochres and faded greens achieved through carefully balanced pigments and mineral oxide layers embedded within the base color. This thoughtful composition results in a texture that is both visually rich and physically plausible for realistic 3D environments.

In PBR terms the BaseColor channel captures the dry field’s subtle color variation combining warm soils with desaturated grass hues for an authentic look. The Normal map conveys the fine relief of cracked earth and grass fibers enhancing depth without over-exaggeration. Roughness is tuned to moderate levels reflecting the matte dry surface that diffuses light softly while Metallic remains near zero to emphasize the organic non-metallic nature of the terrain. Ambient Occlusion adds realistic shadowing in crevices and around grass clumps contributing to overall surface stability and clarity. The Height or Displacement map defines the gentle undulations and micro-relief that give the surface a tactile feel ideal for detailed close-up shots or parallax effects in game engines.

Optimized for high resolution up to 8K this tileable dry field texture ensures sharp detail across large surfaces without visible seams making it perfect for archviz projects game environments product mockups and interior staging. It works seamlessly in Blender Unity and Unreal Engine with minimal setup enabling artists to integrate it quickly and efficiently. A practical tip for best results is to adjust the UV scale carefully to maintain natural repetition size and to pair this texture with a subtle ambient occlusion and a low-intensity normal pass to enhance surface breakup without introducing harsh edges or artifacts. This approach preserves the authentic dry field look while maximizing visual depth and realism in your 3D scenes.

The dry field texture exhibits a detailed AI-generated dry field texture composition with realistic PBR properties allowing for an accurate 3D preview of its surface characteristics.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.