Cracked Turf Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Free textures Cracked Turf Texture  free download

IDcracked-turf-texture
Grass
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Cracked Turf Texture is a meticulously AI-generated seamless cracked turf texture designed to enhance and accelerate your grass textures workflows. This tileable cracked turf texture features an organic base substrate composed primarily of soil and fine mineral aggregates interspersed with natural turf fibers that exhibit realistic grain orientation and subtle weathering effects. The surface finish captures a slightly rough porous appearance typical of aged and sun-exposed turf with natural cracks and crevices adding depth and structural complexity. These details are reflected accurately across the PBR channels: the BaseColor/Albedo channel displays the rich earth tones and muted greens of the turf and soil while the Normal map emphasizes the micro-detail of crack edges and fiber contours. The Roughness map balances matte and semi-gloss areas to simulate moisture retention and dry patches and the Ambient Occlusion channel enhances shadowing within crevices for added depth. The Height/Displacement map provides subtle relief perfect for parallax effects in 3D scenes. Metallic values remain minimal consistent with the organic non-metallic nature of turf.

Optimized for high-resolution use this seamless cracked turf texture supports up to an 8K resolution ensuring exceptional detail preservation even on vast terrain surfaces. It works flawlessly out of the box with industry-standard tools such as Blender Unreal Engine and Unity making it ideal for real-time scenes cinematic renders level dressing and material studies. The AI-driven production pipeline prioritizes both micro-detail and structural consistency delivering a convincing production-ready result that integrates naturally within your grass textures collection. For the best visual fidelity and seamless tiling it is recommended to maintain consistent texel density across all assets and keep UV maps uniform to minimize any texture stretching or distortion during application.

When applying this tileable cracked turf texture consider adjusting the UV scale to align with your scene’s scale to maintain realism and fine-tune the roughness parameter to balance between wet and dry turf effects depending on environmental conditions. Additionally leveraging the height/displacement channel can significantly enhance the tactile sense of depth in your renders especially useful in real-time 3D preview setups on spheres or terrain planes. This texture’s natural color palette and detailed microstructure make it a versatile choice for various grass texture needs from realistic outdoor environments to stylized game levels ensuring your workflow remains fast and efficient without compromising on visual quality.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.