This dry straw grass and hay texture represents an organic material composed primarily of fibrous plant matter, characterized by intertwined, elongated stalks and a naturally rough surface. The base substrate consists of dried grass fibers aligned in varying directions, creating a complex grain orientation that enhances realism. The texture captures the porous and somewhat brittle nature of hay, with subtle weathering effects visible through slight discoloration and uneven edges. The surface finish is matte and irregular, reflecting the natural, unpolished state of agricultural straw without any artificial coatings or adhesives, highlighting its raw, organic composition.
In the physically based rendering (PBR) channels, this texture excels in realism and detail. The BaseColor (Albedo) map displays a warm palette of golden yellows, tans, and light browns, conveying the characteristic hues of dried grass. The Normal map enhances the fibrous surface structure, emphasizing depth and the complex layering of straw strands. Roughness is moderately high to replicate the dry, coarse feel, while the Metallic channel remains near zero, as organic matter contains no metal content. Ambient Occlusion subtly defines crevices and overlapping fibers, improving shadow detail. Height and Displacement maps provide fine elevation differences to simulate the uneven surface typical of hay piles and bundles.
Rendered at an impressive 8K resolution, this texture is optimized for seamless tiling and is fully compatible with major rendering engines such as Blender, Unreal Engine, and Unity. It supports high-quality real-time and offline workflows, making it ideal for agricultural scenes, rustic environments, and natural material visualizations. For optimal results, adjust the UV scale to maintain the natural size of straw fibers and tune roughness values slightly higher in close-up shots to emphasize the dry, fibrous texture. Incorporating parallax or height displacement can significantly enhance depth perception, especially when viewed from oblique angles.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.