Water Lily Leaves Texture | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Water Lily Leaves Texture | Free PBR

IDwater-lily-leaves-texture-free-pbr
Ground surface
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Water Lily Leaves texture is a meticulously crafted, high-quality seamless PBR material designed to replicate the complex organic structure of water lily foliage. The base substrate mimics natural plant tissue, characterized by a fibrous, slightly porous organic matrix that forms the leaf surface. This texture captures the intricate vein patterns and subtle undulations typical of water lily leaves, providing a realistic representation of their unique combination of smooth and slightly rough surfaces. The coloration is composed of layered green pigments with subtle variations in hue and saturation, reflecting natural chlorophyll distribution and minor weathering effects from water exposure. These pigments are simulated through the BaseColor (Albedo) channel, delivering lifelike color depth and translucency without metallic properties, as indicated by the Metallic channel set to zero.

The texture’s Normal map accurately conveys the fine surface details, including vein ridges and gentle leaf curvature, enhancing light interaction and shadow play for photorealistic renderings. Roughness values vary across the texture, representing the natural waxy coating of water lily leaves that causes water to bead and roll off, alongside rougher, matte areas where wear is evident. This variation supports dynamic reflections and subtle glossiness, ideal for environments involving water or wet surfaces. The Ambient Occlusion channel enhances depth perception in crevices and leaf veins, while the Height/Displacement map effectively simulates micro-elevations and surface relief, adding dimensionality to the model when used with parallax or tessellation techniques.

Rendered at ultra-high 8K resolution, this texture ensures exceptional detail and clarity for close-up shots and large-scale projects within industry-standard platforms such as Blender, Unreal Engine, and Unity. Its seamless design allows for flexible UV mapping without visible tiling artifacts, making it suitable for natural scenes, botanical visualizations, and environmental assets. For optimal results, it is recommended to fine-tune the roughness channel to adjust surface reflectivity according to lighting conditions, or to scale the UVs thoughtfully to preserve the natural leaf vein proportion, enhancing believability in your 3D scenes. This Water Lily Leaves texture combines organic realism with technical precision, offering a versatile and visually compelling material for digital artists and developers alike.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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