This Old Chewing Gum texture presents a highly detailed representation of aged polymer material, featuring the distinctive characteristics of weathered, organic substrates combined with synthetic binders. The base is a pliable gum polymer matrix, subtly degraded over time, exhibiting slight discoloration and surface wear. Embedded within this matrix are remnants of colorants and softeners that have aged unevenly, resulting in an irregular, mottled appearance. The texture shows a matte, slightly rough finish with subtle gloss variations due to residual sticky patches and dirt accumulation, indicative of prolonged environmental exposure and oxidative changes in the gum’s surface layers.
The PBR composition captures these material qualities through various texture channels. The BaseColor/Albedo map reveals the faded, unevenly pigmented surface with muted tones and sporadic color shifts. The Normal map highlights minor creases, indentations, and layered deformations typical of chewed gum, adding realistic depth without exaggerated relief. Roughness is finely tuned to reflect the semi-matte, slightly tacky surface, with values varying to simulate areas of wear and residue. The Metallic channel remains near zero, consistent with the organic, non-metallic nature of the material. Ambient Occlusion enhances the subtle shadows within the crevices and folds, while the Height/Displacement map provides gentle surface elevation changes that improve realism during close inspection.
Rendered at ultra-high 8K resolution, this texture is optimized for seamless tiling and ready for use in Blender, Unreal Engine, and Unity projects, ensuring crisp detail even on large surfaces or close camera angles. For optimal results, adjusting the UV scale to a finer grid helps maintain the intricate detail, while carefully tuning roughness can emphasize the tactile contrast between smooth, sticky patches and rougher dried areas. This texture is ideal for creating realistic environments where aged, discarded chewing gum adds authentic urban grit or detail to surfaces such as sidewalks, walls, or public seating.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.