This seamless painted plaster texture displays a detailed, cracked surface with turquoise paint peeling away to reveal the underlying plaster substrate. The pattern features irregular, polygonal paint chips with natural weathering and surface wear, creating a rough and tactile appearance. The cracks vary in size and edges, reproducing an aged, distressed look common in weathered outdoor or indoor walls. The color palette is dominated by vibrant turquoise with subtle brownish plaster glimpses beneath, providing a strong visual contrast. The texture is perfectly tileable, making it suitable for large-scale architectural visualizations, game environments, and 3D scenes in software like Blender, Unreal Engine, Unity, and Cinema 4D. Its PBR readiness ensures realistic interaction with scene lighting and materials, giving artists extensive flexibility for both close-up renders and background elements. This texture excels in conveying an authentic vintage or abandoned aesthetic for walls, facades, and decorative surfaces in diverse digital projects.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.