Seamless 3d texture pbr 8k frozen earth ground surface with ice crust and snow patches free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k frozen earth ground surface with ice crust and snow patches

Texture Info

IDseamless-3d-texture-pbr-8k-frozen-earth-ground-surface-with-ice-crust-and-snow-patches
CategoryGround surface
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 8K resolution PBR 3D texture showcases a meticulously crafted frozen earth ground surface, characterized by a natural ice crust overlay and sporadic snow patches scattered across the terrain. The base material simulates compacted mineral-rich soil, embedded with fine granular aggregates that create a subtly rough yet solid foundation. Organic elements such as frost-hardened soil particles and delicate crystalline ice formations contribute to the texture’s cold, crisp qualities, while the sporadic snow patches add visual depth and seasonal authenticity. The surface finish captures the subtle interplay of matte, porous earth and the semi-translucent, slightly reflective ice crust, enhanced by an underlying binder effect that mimics frozen moisture binding soil granules together under harsh winter conditions.

Within the PBR workflow, the BaseColor (Albedo) channel conveys the muted earth tones blended with icy whites and pale blues, reflecting the cold environment’s subdued palette. The Normal map accurately represents the micro-variation of packed soil granules and the raised, jagged ice crust edges, providing realistic surface detail under dynamic lighting. Roughness is finely tuned to illustrate the contrast between the rough, weathered earth and the smoother, glistening ice surfaces, while the Metallic channel remains minimal to non-existent, consistent with natural ground materials. Ambient Occlusion enhances crevices and depressions where snow accumulates, improving depth perception. The Height (Displacement) map allows for subtle elevation changes, emphasizing the textured soil granules and the thickness of the ice crust, supporting photorealistic rendering in high-detail winter scenes.

This frozen earth seamless texture is optimized for use in Blender, Unreal Engine, and Unity environments, ensuring smooth tiling and consistent realism at any scale. Its high-detail 8K resolution preserves fine surface intricacies even in close-up renders, making it ideal for arctic or winter-themed environment compositions where authenticity and natural variation are paramount. For practical application, adjusting the UV scale to maintain a natural grain size and fine-tuning roughness values can enhance material response to lighting, particularly in scenes with mixed snow and ice coverage, thus achieving a balanced, lifelike winter ground surface.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.