Seamless 3d texture pbr 8k of mossy ground with lichen crust and organic debris free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k of mossy ground with lichen crust and organic debris

Texture Info

IDseamless-3d-texture-pbr-8k-of-mossy-ground-with-lichen-crust-and-organic-debris
CategoryGround surface
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture in stunning 8K resolution presents an exquisitely detailed mossy ground surface, enriched by a natural lichen crust and scattered organic debris. The base substrate is an earthy, organic soil layer interwoven with dense peat moss fibers and decomposed leaf litter, creating a complex, slightly porous terrain. The lichen crust appears as naturally weathered mineral-like patches, exhibiting subtle variations in surface roughness and micro-geometry that reflect a mature, undisturbed forest floor. Rich green pigments from the moss combine with muted browns and ochres of dead leaves and organic matter, resulting in a photorealistic, visually engaging surface that captures the true complexity of natural ground cover. The material’s surface finish balances soft, matte moss textures with the rougher, crumbly feel of lichen and soil aggregates, enhancing realism across multiple lighting conditions.

In the PBR workflow, this texture excels by offering comprehensive channel information: the BaseColor/Albedo map showcases the vivid greens and earthy tones, while the Normal and Height/Displacement maps accurately reproduce fine details such as moss strands, lichen bumps, and leaf veins to convey depth and surface irregularities. The Roughness channel reflects the varying moisture and texture levels, from the velvety softness of moss to the drier, more granular lichen crust, with minimal metallic content as this is an organic, non-metal surface. Ambient Occlusion subtly enhances the perception of crevices and overlaps among moss clumps and debris, emphasizing a natural shadowing effect that boosts depth without harsh contrasts. This texture tiles seamlessly with no visible seams or shadows, making it optimal for creating expansive natural environments in 3D scenes.

Designed for maximum compatibility, this 8K PBR texture is Unreal Engine, Blender, and Unity ready, ensuring smooth integration into any workflow requiring high-fidelity ground surfaces. It is ideally suited for forest floors, garden scenes, or any natural terrain where authenticity and detail are paramount. For best results, it is recommended to adjust the UV scale to maintain the natural size of moss and lichen patches and to fine-tune the roughness parameter slightly to match specific scene lighting conditions. Additionally, enabling parallax or height mapping can enhance the tactile appearance of the mossy ground, adding immersive depth and realism to your renders or game environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.