This seamless 3D texture in stunning 8K resolution showcases a meticulously crafted slate tiled stone surface, enriched with natural mossy stones and delicate lichen crust. The base material composition reflects a weathered sedimentary rock substrate, characterized by fine-grain mineral layers typical of slate. The texture captures the inherent porosity and subtle fractures of aged stone, where natural binders and mineral cementation create an uneven yet cohesive ground surface. Organic growth in the form of moss and lichen crust adds intricate detail and color variation, contributing green and off-white pigments that contrast softly against the cool gray and blue tones of the slate tiles. The surface finish appears matte with slight roughness, mimicking a naturally eroded, unpolished rock face exposed to environmental conditions over time.
In the physically based rendering (PBR) channels, this texture excels at realism and detail. The BaseColor (Albedo) map presents the nuanced coloration of the slate and organic elements without baked-in shadows or highlights, ensuring clean and flexible lighting adaptation. The Normal map emphasizes subtle stone fragments, surface undulations, and the raised texture of moss and lichen, enhancing depth and tactile quality. Roughness values vary across the surface, representing the contrast between worn, smoother slate tiles and the softer, more porous moss patches. The Metallic channel remains minimal, as expected for natural stone, while the Ambient Occlusion map adds realistic shadowing in crevices and tile joints, increasing dimensionality. Height/Displacement data further accentuates the uneven ground features and fine relief, supporting advanced parallax or tessellation effects in 3D engines.
This photorealistic slate tiled stone seamless PBR texture is optimized for use in architectural and natural 3D visualizations, providing a versatile material for paved surfaces such as garden paths, courtyard floors, or rustic walls. It is fully Unreal Engine, Blender, and Unity ready, allowing for straightforward integration with physically accurate shaders. For optimal results, adjusting the UV scale to maintain natural stone proportions and fine-tuning roughness can help tailor the weathered appearance to specific lighting conditions. Leveraging the height channel for parallax occlusion mapping enhances realism further, especially in close-up shots where surface detail is critical.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
