Cracked Red Ground — Weathered Worn Cracked Red Clay Cracks — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Cracked Red Ground — Weathered Worn Cracked Red Clay Cracks — PBR seamless 3D texture

IDcracked-red-ground-rough-uneven-old-weathered-worn-cracked
Ground surface
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This cracked red ground texture captures the natural complexity of weathered and worn red clay soil characterized by its rough and uneven surface with intricate cracks and eroded details. The base substrate is primarily composed of compacted red clay minerals mixed with small stones and dirt particles creating a porous and naturally aged floor typical of outdoor environments. Over time exposure to sun wind and sand has contributed to its dry dusty appearance and the formation of deep brown and reddish cracks reflecting the natural aging process of soil and rocks. The surface finish is matte and rough with subtle variations in color caused by oxide layers and organic matter lending an authentic natural look that seamlessly integrates into any 3D scene requiring realistic earth or ground materials.

This physically based rendering (PBR) texture set includes multiple channels optimized for modern pipelines ensuring balanced detail and performance across digital content creation software and game engines such as Blender Unreal Engine and Unity. The Albedo (BaseColor) map reveals the rich red and brown pigments of the clay and dirt while the Normal map emphasizes the unevenness and depth of the cracks and stone aggregates. The Roughness map accurately depicts the surface’s worn and weathered finish with non-reflective matte qualities typical of dry earth and sand. The Height (Displacement) map enhances the perception of erosion and surface irregularities supporting real-time and offline renderers in delivering consistent shading and realistic depth. Ambient Occlusion adds natural shadowing in crevices and cracks enhancing the material’s dimensionality. This texture is tileable and available in 4K resolution with an optional 8K upgrade for high-end projects requiring extreme detail.

Ideal for outdoor natural scenes landscapes or architectural visualizations this cracked red ground seamless 3D texture can be used to convincingly represent eroded clay floors dirt paths or rocky terrain. For best results adjusting the UV scale to match the scene’s spatial context helps maintain realism while fine-tuning the roughness can simulate different moisture levels or wear states. The metal workflow calibration supports consistent rendering across various engines without manual tweaking making this texture a reliable and versatile choice for artists and developers seeking authentic physically based ground materials that perform well across diverse applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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