This seamless 3D texture features an ultra-high 8K resolution depiction of dense spooky fog, intertwined with delicate foggy mist and subtle smoke wisps, creating an ethereal and atmospheric effect perfect for immersive Halloween environments. The base composition simulates a fine organic substrate layered with volumetric haze, where soft particles blend seamlessly to mimic the natural diffusion of fog and smoke in open air. The material’s neutral, flat lighting setup ensures consistent appearance without shadows or text, making it ideal for layering ghostly fog effects over night scenes that require a mysterious and eerie mood. This texture’s realism is enhanced through careful attention to the subtle interplay of moisture and particulate matter, represented through finely tuned pigment dispersal and minimal surface reflectivity, simulating the diffused light scattering typical of foggy atmospheres.
Within the PBR channels, the BaseColor (Albedo) captures muted grayscale tones with faint bluish and gray undertones, reflecting the fog’s translucent quality. The Normal map intricately details the soft undulations of smoke wisps and fog density variations, providing depth without harsh edges. Roughness values are calibrated to be high, emphasizing the matte, non-metallic nature of fog, while the Metallic channel remains near zero, as the texture represents an organic, non-metallic phenomenon. Ambient Occlusion subtly enhances volumetric depth and layering without heavy darkening, and the Height/Displacement map offers gentle relief to simulate the subtle elevation changes in thick fog patches and drifting smoke, adding realism when used with parallax or displacement in rendering engines.
This texture is fully seamless and optimized for use in Blender, Unreal Engine, and Unity, allowing artists to tile it effortlessly across surfaces or volumetric spaces without visible seams or repetition artifacts. Practical application advice includes adjusting the UV scale to manage fog density and layering realistically, as well as fine-tuning roughness parameters within your material setup to balance the soft scattering effect versus clarity of the smoke wisps. By integrating this detailed 8K seamless PBR texture into your projects, you can convincingly recreate spooky fog and atmospheric mist layers that enhance the eerie and mysterious ambiance of nighttime Halloween scenes or any environment requiring ghostly volumetric effects.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
