Seamless 3d texture pbr 8k spooky fabric with cobweb dust and tattered cloth free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k spooky fabric with cobweb dust and tattered cloth

Texture Info

IDseamless-3d-texture-pbr-8k-spooky-fabric-with-cobweb-dust-and-tattered-cloth
CategoryHalloween
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture showcases a spooky fabric surface meticulously crafted to evoke an eerie atmosphere, perfect for Halloween costumes or haunted environment props. The base material simulates an aged, organic cloth composed of worn fibers intertwined with delicate cobweb dust that has settled over time. The fabric appears tattered and frayed, with visible grain orientation and subtle porosity that hints at weathering and long-term exposure. The surface finish mimics a slightly rough, matte textile with dust and shadow black overlays, enhancing the sense of neglect and decay. Dark pigments and muted dyes create an overall faded color palette, while fine oxide layers suggest dirt accumulation and fabric degradation, lending authenticity to the spooky aesthetic.

Rendered in 8K resolution with physically based rendering (PBR) techniques, this texture seamlessly tiles without visible borders, ensuring a consistent, photorealistic look across large surfaces. The PBR channels are thoughtfully designed: the BaseColor or Albedo map captures the muted, dusty hues and subtle color variations of the tattered cloth; the Normal map emphasizes fiber direction, fabric folds, and fine cobweb details; Roughness controls the matte, dusty finish by varying surface reflectivity; Metallic is minimal to none, reflecting the organic textile nature; Ambient Occlusion adds depth to creases and cobweb intersections; and Height/Displacement enhances fabric fraying and dust accumulation through subtle surface relief. These combined maps deliver a rich, tactile impression ideal for digital artists and game developers aiming to create immersive, eerie textile surfaces.

Fully compatible and optimized for use in Blender, Unreal Engine, and Unity, this seamless spooky fabric 3D texture offers versatility for a wide range of creative applications. Whether dressing characters in haunted costumes or dressing the environment with ghostly drapes and coverings, the high-res detail ensures realism even in close-up views. For best results, it is recommended to adjust the UV scale to maintain the intricate cobweb dust details without loss of definition, and to fine-tune the roughness parameter for balancing the dusty matte effect with subtle shadow black overlays, enhancing the overall spooky ambiance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.