Seamless 3d texture PBR 8k rusty metal surface with corroded iron for haunted Halloween props free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture PBR 8k rusty metal surface with corroded iron for haunted Halloween props

Texture Info

IDseamless-3d-texture-pbr-8k-rusty-metal-surface-with-corroded-iron-for-haunted-halloween-props
CategoryHalloween
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture features a heavily rusted metal surface composed primarily of corroded iron, expertly captured in ultra-high 8K resolution for unparalleled detail. The base metal substrate is characterized by a dense, oxidized iron core exhibiting extensive weathering and corrosion over time. The surface finish reveals a naturally rough, pitted texture with oxidized layers and rust stains that vary in intensity, portraying an authentic aged look. Subtle interactions with old wood and cracked paint residues enhance the abandoned, haunted atmosphere, making this material ideal for Halloween props and eerie environmental scenes. The metal’s porosity and grain orientation influence the uneven rust buildup and flaking, contributing to the photorealistic worn effect.

In terms of PBR workflow, this texture’s BaseColor/Albedo channel captures the rich palette of rusty reds, oranges, and deep browns, reflecting the iron oxide pigments that color the corroded metal. The Normal map provides fine surface detail of pitting, scratches, and raised rust flakes, giving the illusion of depth and material roughness. The Roughness channel varies across the surface to simulate areas of matte weathered iron alongside slightly smoother oxidized patches, while the Metallic map emphasizes the underlying iron metal, subtly altered by corrosion. Ambient Occlusion enhances crevices and rust cavities for realistic shadowing, and the Height/Displacement map delivers convincing surface irregularities, perfect for parallax or tessellation effects. This texture tiles seamlessly, ensuring a continuous, natural look across large surfaces without visible repetition.

Optimized for Blender, Unreal Engine, and Unity workflows, this PBR material is ready to integrate smoothly into your 3D projects with physically accurate shading and high fidelity. For best results, adjust the UV scale to balance detail density on your models, and fine-tune the roughness map to control the reflection sharpness depending on the lighting environment. Using the height map with parallax occlusion mapping can further enhance the tactile feel of rusted metal surfaces, adding an immersive layer of decay and menace to horror-themed scenes or haunted Halloween props.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.