Seamless 3d texture pbr 8k rusty nails on old wood planks for haunted houses free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k rusty nails on old wood planks for haunted houses

Texture Info

IDseamless-3d-texture-pbr-8k-rusty-nails-on-old-wood-planks-for-haunted-houses
CategoryHalloween
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture presents a highly detailed combination of rusty nails embedded in old wood planks, paired with aged and worn leather surfaces, all rendered at an impressive 8K resolution with physically based rendering (PBR) workflows. The base substrate consists primarily of weathered wood planks characterized by visible grain orientation, natural porosity, and signs of long-term exposure such as cracks and surface roughness. The rusty nails, made from oxidized iron, exhibit layered corrosion with deep reddish-brown and orange oxide layers that give a realistic aged metal appearance. The aged leather areas introduce organic fibers and subtle wear patterns, showing faded pigments and dry, cracked finishes that complement the wood’s rustic texture. This intricate composition evokes the eerie, decayed elements typical of haunted houses and Halloween-themed environments, enhancing spooky interiors or aged exterior structures with authentic material complexity.

From a PBR perspective, the BaseColor (Albedo) channel accurately captures the rich dark brown tones of the old wood planks and the rusty reds of the oxidized nails, alongside muted, dusty hues of the worn leather. The Normal map encodes fine surface details such as nail heads, wood grain ridges, and leather wrinkles, adding depth and tactile realism. Roughness values vary across materials, with rough, matte finishes dominating the aged leather and wood surfaces, while the rusty nails feature slightly less roughness, reflecting subtle metallic flakes beneath the corrosion. The Metallic channel highlights the iron nails, contrasting with the non-metallic wood and leather substrates. Ambient Occlusion enhances shading in crevices and nail indentations, providing a natural shadowing effect, while the Height (Displacement) map emphasizes the uneven surface topography, including nail protrusions and wood splinters.

Rendered in ultra-high 8K resolution, this texture is optimized and ready for seamless tiling, making it ideal for large surface applications in modern engines like Blender, Unreal Engine, and Unity. The neutral lighting setup embedded within the texture ensures versatile usage across different scenes without unwanted color casts. For practical use, adjusting the UV scale to balance detail visibility and performance is recommended, while fine-tuning the roughness map can help achieve the desired level of surface glossiness or matte effect depending on lighting conditions and scene requirements. This texture is particularly suited for creating authentic haunted house atmospheres, Halloween scenes, or any project requiring a convincing blend of aged wood, rusted metal, and distressed leather materials.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.